IMPORTANT COW2020 ANNOUNCEMENT
I have just been informed by the management of Knuston Hall that they WILL NOT be able to host COW2020 this July.
As a result, WD will be running Virtual COW (VCOW) in its place over the COW weekend.
As further information becomes available, it will be passed on to interested parties.
Thursday, 28 May 2020
Tuesday, 26 May 2020
Plugging the Gap - part 4
This meant that Soviet hopes now rested on Martin's broad shoulders as his tank and MR battalions rushed to exploit the breach
Interestingly, the game ran for a similar number of game turns and took up almost exactly the same real time as the earlier game. So as long as everyone is on the case it was just as slick with six players as two. Well done everyone!
Sunday, 24 May 2020
Plugging the Gap - part 3
here and here. This time the US players were John, Richard and Tim C while the Soviets were Jerry, Martin and Simon. Above can be seen one of several Soviet planning maps. Both Scud strikes were on Fulda while Spesnatz again secured Hessische.
Soviet air recce photo.
Saturday, 23 May 2020
Big name for a tiny tank
Posted by Tim Gow at 17:59 10 comments:
Labels: 1/35 scale, German, modelling, Tamiya, WW2
Friday, 22 May 2020
Lebanon 1982 - part 2
Above - turn 1 and the Israelis have crossed into Lebanon. The blue counters are Israeli, green Syrian and tan PLO.
So it is a good little game and reflects my understanding of the campaign. The map is lovely and the counters well presented. However, playing a game on a paper map with fiddly wee bits of cardboard doesn't really do it for me.
So recommended if conventional board wargames are your thing. Or if like me you want it for the map and find it at a sufficiently low price...
Thursday, 21 May 2020
Plugging the Gap - part 2
1GTR's victory parade on Hill 401
US forces gather around Dirlos and the autobahn junction...
By now US artillery was falling on Hill 401
The bigger picture
More Cobras firing TOWs. Whoosh!
Bang! More smoking T-64s
More of the MRR arriving.
Soviet frontal aviation duly obliged....
...but by then the tanks at the junction were T-64s. Oops!
In all we played ten turns over two sessions totalling about two and a half hours. As each turn represents 15 minutes we were able to play in real time.
In a post game email Betrand said - "A very enjoyable socially distanced game - always recommended on the wrong side of the Pennines - with a Soviet attack across the 'good going' of the Fulda Gap. And a close call, made even closer by the dice rolling of the umpire. Good to see the toys and a very handy system for an afternoons gaming. Go West, young man!"
As mentioned at the start, I have now run the game again - this time with six players. My write-up of that version follows soon.
Subscribe to: Posts (Atom)