Showing posts with label Funny Little Wars. Show all posts
Showing posts with label Funny Little Wars. Show all posts

Sunday, 14 December 2025

The Last Redoubt - Belgium 1914 - part 3

 



As they galloped (and pedalled) into contact the world held its breath. Imagine then everyone’s surprise when the charge succeeded! This effectively ended the German 5th division's offensive capability, a further blow being the untimely death of the divisional commander killed by a stray artillery shell. It would be ungallant of me to identify the nationality of the responsible gunner, right Simon?

 

By now the German 6 division had crossed the canal in strength and was approaching Louvain from the north east. Helped by corps assets, German gunners had battered the defenders of  the village sufficiently that the surviving Belgian guns were withdrawn to Antwerp, together with the far more important horse drawn field kitchen.

 

At this point we called Endex and talk through what might have happened next. We agreed that the  that the German 5th division would regroup and be reinforced over the next couple of days and the delay would effectively prevent the Germans sealing off Antwerp for that period of time. We talked through everyone’s objectives and individual victory conditions. On balance , the Belgians did slightly better than their opponents.  In terms of the victory points for objective locations, honours were even.

 By popular acclaim the “men of the match“ were the Belgian cavalry cyclists and armoured car crew. Clearly then these are the weapons of the future.

 Everyone claimed to have had a nice day and I was particularly pleased to have deployed my 54 mm Belgians so soon after completing them.  My thanks as always to the players for entering into the spirit of the game and providing such fine entertainment.

 Without wishing to cause undue alarm I can see possibilities for a sequel to this game. Don’t say you weren’t warned.

Finally, for those of you wondering about the game's title, I refer you both to the individual objectives and the following quote:

“Accent is the last great redoubt of prejudice.”― A.A. Gill


Thursday, 11 December 2025

The Last Redoubt - Belgium 1914 - part 2

 A note on place names.  As this action was very much 'inspired by' rather then 'a recreation of', except for the outer area of Antwerp I hadn't got round to naming the other towns and villages.  Perhaps inevitably, the large town which ended up being heavily shelled and fought over became known during the game as Louvain.  I hear they've had to close the library...

The peaceful citizens of 'Louvain' going about their business.
A particular book seemed to be selling well

The Belgian cavalry, inevitably referred to during the game as the “cavalry mechanised group” started mostly in Louvain but swiftly withdrew when the head of the German column drew near.  They then took up positions near the eastern Canal Crossing. 

The cavalry leave town...
...and close in on the eastern canal crossing

An original* 1914 photo with the mighty Minerva armoured car detachment leading the way..

The Belgian infantry regiment deployed with two companies and the machine gun company in Louvain and the remaining two companies supported by both of the brigades artillery batteries in village A to the north Northwest of the Canal.

 


The other two companies of 27 Rgt.  The crafty Belgians had flooded the fields round this village.  Note the Belgian artillery and German scouts.

Belgian Commander Martin set up his HQ in the Fort and looked to have plans of spending a comfortable war therein.


The medical detachment having a nice lie down.

The German 6th Reserve Division advanced up the main highway and soon engaged by Belgian infantry and machine gun fire. 

The 5RD peeled off to the North and initially busied itself desecrating a monastery.  

German air reconnaissance (it’ll never catch on) found the suburbs of Antwerp to be free of troops. 

And just who was the intrepid aviator?  

Why none other then your humble correspondent.  Looking far too pleased for a supposedly grown man playing with a toy aeroplane.

After a costly struggle 6 division took Louvain and spent some time re-organising and preparing to move on.


As they closed in and prepared to assault village A, the Belgian artillery let rip with some (party popper) shrapnel which rather discouraged the lead German battalion. 


A further salvo or shrapnel discouraged a second German battalion at which point the attack on the village stalled.

Meanwhile, the Belgian cavalry and armoured cars made a nuisance of themselves at the eastern Canal Crossing where the Minerva attachment held up a German division for around half a day. 


While the Germans reorganised, the cavalry redeployed and soon arrived north of Lovain.  At this point - and in a shock development - they heroically charged a German battalion!

And....that seems like a good cliffhanger.  The final part of this sorry tale will follow.

Friday, 5 December 2025

The Last Redoubt - Belgium 1914 - part 1

This was a toy soldier game played last week with 54 mm figures, the Belgians provided by me and the Germans by Lloyd. The scenario was more inspired by than based on any particular action but took as its setting the general situation in Belgium in the early weeks of the Great War.

A vast horde of Germans.  This photo by Russell, others by Pete, Martin and myself.

The Belgian Army, having inflicted something of a reverse on the Germans on the river gat is now pulling back in a degree of disarray towards the national redoubt at Antwerp.  In our game we had a Belgian mixed brigade with orders and secret individual objectives as follows:

Overall Belgian objective: carry out an heroic defence and inflict reverses on the Germans.

Nominate three objectives.

 
General J Van Acker (Martin) – 6th Mixed Brigade
                                                HQ
                                                2 supply columns
                                                Fort Affreuse
                                                3rd Carabiniers Rgt (-)
                                                                        HQ
                                                                        Inf Co
                                                                        MG Plt
                                                2nd Artillery Group (-)
                                                                        2 Bty, 75mm guns
 
Personal objectives:     Speak with a French or (if you can manage it) Flemish accent.
Give press interviews and pose for photos, perpetuating the ‘plucky little Belgium’ image.
Be seen to be supporting your subordinates while secretly gathering as much resource as possible for the defence of Antwerp.
Issue lengthy and ‘inspiring’ orders to your subordinates.
  
The fort and it's garrison.  The CO is heroically/stupidly waving from atop the ramparts.

 
Colonel W Bogaerts (Russell) – 4th Chasseurs a Cheval
                                                            HQ
                                                            2 Cavalry Sqns
                                                            Cyclist Sqn
                                                            Armoured Car troop
                                                5th Chasseurs a Pied
                                                            HQ
                                                            2 Inf Co
 
Personal objectives:     Speak with a French or (if you can manage it) Flemish accent.
                                    Carry out an heroic action with your cavalry.
Refuse to cooperate with Bresseleers – he is an over-promoted bumpkin who knows nothing of modern war.
Demonstrate the usefulness of armoured cars
  


 
Colonel G Bresseleers (John) – 27th Regiment de Ligne
                                                            HQ
                                                            4 Inf Co
                                                            MG Plt
                                                            Field Kitchen Co
 
Personal objectives:     Speak with a French or (if you can manage it) Flemish accent.
Undermine the General at every opportunity – everyone knows that job should be yours!
Protect the field kitchen.
Inflict an embarrassing defeat on the Germans.

27 Rgt de Ligne
The all-important field kitchen.  A Cobri (not quite Lego) model.


The Germans had a reserve corps of two divisions with the prospects of a reinforcement brigade depending on dice rolls. The letter never showed up as Corps commander Simon rolled an unbroken run of ones and twos.

Overall German objective: complete the encirclement of Antwerp and prevent it’s reinforcement.

Secretly allocate 15, 10 and 5 VPs to three objectives nominated by the Belgian player.

Lt General E Draeger (Simon) – IX (Reserve) Corps

                        HQ - 4 staff officers, 2 motor cars
                         3 Transport Columns
                         Artillery Rgt 17 – 2 howitzers
                         Feld Flieger Abt 17 – 1 aeroplane          

Personal objectives:  Speak with a German accent
                                 Strut around like the conquering hero you want to be seen as.
                                 Avoid military embarrassments.
Address your troops with the contempt they deserve – they are mostly fat old reservists.

Major General S Dubourg (Lloyd)5th Reserve Division
                                                            HQ
                                                            Cavalry Sqn (2)
                                                            Reserve Inf Rgts 33,44,45 (20 figs each)
                                                            Reserve Feld Art Rgt 37 – 2 guns
                                                            MG Co
                                                            Transport column
                                                           
Personal objectives:    Speak with a German accent
                                    Carry out atrocities against the local populace
                                    Lead your men heroically, from the front!
                                    Win a great military victory
  
Prime targets for German 'frightfulness'.  A convent and....
...a monastery.  Possibly one of the orders which brews beer?

                                   
Major General Colonel S Jeschke (Pete) - 6th Reserve Division
                                                            HQ
                                                            Cavalry Sqn
                                                            Reserve Inf Rgts 141,176,2 (20 figs each)
                                                            Reserve Feld Art Rgt 71
                                                            MG co
                                                            Transport column
                                                           
Personal objectives:     Speak with a German accent
                                    You are a sensitive academic, given to quoting Schiller and                                                 Goethe
                                    Prevent unnecessary casualties on both sides
                                    Lead your men heroically, from the front!
Next time...the battle commences!

Monday, 11 December 2023

Verdun 1916 in 54mm - Fort de Vaux

 Yet another 54mm Great War game now - and another (long-awaited) trip to Verdun!

This saw the debut outing for several 'new' toys, including a small batch of beautifully painted (and converted) figures I picked up at the Plastic Warrior show in May.

German officers pose for a photo shortly before the battle.  These rather splendid chaps arrived from eBay a few days before the game!  The real German generals were Martin, Pete and Graham, while French interests were represented by John and Russell.

In their pre-game briefings I gave the Germans and the French 300 and 100 points respectively to spend on additional assets.  The resultant 'shopping lists' were as follows:

FR

40 - gas artillery shells to cover the beaten area chosen 

23 - 303 Rgt as higher quality troops 

20 - pioneers to improve the 301 and 302 positions

10 - contest aviation to achieve air superiority

2 - RFC recce

2 - AAA

2 - field telephones between the three starting positions and artillery

1 - any remaining assets to super heavy artillery 5km off map.

 

GE

50 - super heavy guns

50 - air recce

30 - flamethrowers

50 -  field telephones

30 - hospital

30 - improved roads

30 - visit from a dignitary

30 - film crew

Once we had the terrain (such as it was) set up, the Germans made an artillery fire plan while the French laid telephone lines using red wool.  We couldn't resist de-colouring some of the photos for atmosphere.  Above are French trenches under heavy artillery fire.
Clash of bayonets!  
Germans approach the mighty Fort De Vaux.  It may only be badly carved insulation form but it looks pretty terrifying from this angle!
Another scary fortification was the Batterie de Damloup, but the Germans weren't deterred.
The field of Mars - a faithful* recreation of the terrain.

The horrors of war!  One of the more harrowing sights was the German players laying down a withering hail of er, matchsticks.
Speaking of German artillery.  Field and heavy batteries.


Stormtroopers er, storming forward.
The extensive network of French telephone cables was soon disrupted by....
...German artillery fire!


The lightly held French front line had been further weakened by artillery fire...
...and the Germans were soon in control of parts of the trench line.
Batterie de Damloup took a couple of attempts to capture




I've probably mentioned before - it's a comfortable carpet to kneel or sit on!

Eventually German forces closed on Fort de Vaux.  I represented the garrison by placing some figures in the courtyard.  The Germans attacked from the rear - the rotters!  The fort's commander, Cdt. Raynal was by now reduced to trying to dispatch his few remaining carrier pigeons to request help, as the telephone lines had all been cut.
The Germans lost no time in setting up a communications hub on the fort's roof, even while fighting continued inside.  Meanwhile Raynal's last pigeon finally made it to Verdun where like it's historical counterpart (Le Vaillant) it promptly dropped dead.  Many shoulders were shrugged back at HQ.


Combat in the fort's interior was resolved by the time-honoured 'stone/scissors/paper' method.  And some people think I make this up as I go along.


In the German rear area (sorry) the senior officers' latrine saw much action.
French ration party rushing forward with fresh supplied of bread and Pinard.


Eventually the fort was captured and the Germans were handed the keys.  Historically Raynal was taken to meet the German Crown Prince.
I was pleased that my gas mask-equipped stormtroopers happened to have been committed to the sector which saw (French) gas attacks.
As always, this was the key reference and inspiration, while the map has been used in several games.

The 'Otto Dix' photo.  Clearly the look of things to come!  Be afraid...