Below is the list of sessions that I have been made aware of. If there are any corrections or additions please let me know by 9pm on Wednesday 22 June.
WD Display Team North
ALL IN THE BEST POSSIBLE TASTE (THE PLENARY GAME)
Teams of players will be invited to describe the great battles of history using the medium of interpretive dance. What could possibly go wrong?
WD Display Team NorthBETTER RED THAN DEAD
This year’s participation game for up to 6 happy volunteers. Players start as junior unit commanders in the Red Army of 1918 – they must struggle with the objectives of gaining promotion and surviving until 1941. This will probably be run at least twice.
Mike YoungHAPSBURG LIP
A game of Royal Marriages, Intrigue, and Inbreeding set in 16th and 17th Century
Hapsburg lip is a game of the politics and power struggles of the noble houses of the 16th and 17th Centuries. Players represent a royal house who attempt to remain noble (by marrying other royals). Judicious marriages can result in great gains in prestige.
However each member of the Royal Family has a genetic fingerprint, and too much inbreeding will result in the manifestation of genetic difficulties, such as Hapsburg lip, Haemophilia or Jug Ears, thus damaging your ruler's health, mental capacity or physical attractiveness.
The game was played in prototype form at COW 2010, and will be present in a more developed form at COW 2011.
For an example of when it all goes horribly wrong see http://en.wikipedia.org/wiki/Charles_II_of_Spain
Wayne Thomas & David BrockA SPLENDID LITTLE WAR
The battle of
Graham EvansSEND NOT TO KNOW…
15mm Spanish Civil War divisional level table top game. An attempt has been made to build period flavour in from the initial design, rather than rely on chrome. The command and control sequence has a new take on simultaneous v alternate movement. Other bits of the game may be borrowed but most is original. (NB Last year it was remarked that my RCW rules would work for the SCW. I have therefore completely changed the system as that wouldn’t be a challenge, would it?)
Phil BarkerSharp End returns once more
In an attempt to produce an entirely new type of military disaster, this year we will attempt a pitched battle for Buggerupistan rather than low cunning. However, we do hope to follow or parallel this with an excursion to a different bandit country, set in
Mike ElliottThe Siege and
An illustrated talk on the siege and battle of Quebec, in which I describe the events in Canada in the summer of 1759 culminating in the famous battle on the Plains of Abraham outside the city of Quebec. Illustrated with photos taken on a trip to
Mike ElliottMost Perfect Volley
Being the game I am developing on the siege and battle of
Richard Brooks & Ian DruryBroken Square
Solo ADG with 10-30min slots. As seen in Nugget 242
Richard Brooks & Ian DruryFroeschwiller, 1870
FPW historical refight of Froeschwiller 1870 using Kiloschlacht, the 1:1000 level version of Minischlacht - similar level to OP14 but Minischlacht firing system with hexes .
John BassettCaesar’s Heirs
A map/role-playing game of the
Russell KingOperation Pale Charlie
At the end of the Second World War states were confronting the new reality of resistance to empire. Operation Pale Charlie takes 13-25 players on a multi-power politics simulation of 1950s
Gavin ParnabyA WEB OF INTRIGUE
The session is to introduce a web based campaign solution, specifically for the Napoleonic period but modifiable for other periods/genres. It'll be a workshop session of 2hrs for up to eight active participants, more can be accomodated/share/hotseat. Participants don't need to be tech savvy, as long as they can drive a mouse and are reasonably familiar with the internet they'll be fine. There will be a brief intro, approx 1hr of playing time during which resultant battles will be gamed using a modified scrud system to give instant results and some dice based gratification. There will be then around 45mins of discussion and feedback to discuss further development, other applications etc.
Ian DruryFATAL GLORY
This is a re-working of Redcoats & Rebels to re-fight the larger battles of the American War of Independence. A double session for 6–8 players in which gallant bands of 15mm figures venture into the American wilderness, loving recreated with many bags of toy trees from Modelzone. Since setting up a historical battlefield takes too long for COW, we will instead stage the hitherto unknown Battle of Knuston Court House (known to the Canadians as Nouveau Dot Sur La Mappe).
Chris JamesWE ARE ALL ENGLISHMEN
An early English Civil War game, for six players, not to be taken too seriously. The game will include a number of incidents most of which have at least a tenuous historic basis and will amuse at least some of the players, I hope!
John CurryThe Hunt for the Fletcher Pratt Naval Wargame
A talk on the hunt for the elusive actual rules used by Pratt 1939-45 and an evaluation of the rules against naval reality.
John CurryThe Fletcher Pratt Air Wargame John Curry
A table-top based Japanese attack on a British convoy using airplanes mounted on sticks. The game will be played using the previously unpublished full rules. It is only the second time the game will have been played since 1946 (the first time was in the Bunker in March 2011).
Bob CorderyTHE PORTABLE WARGAME
A short presentation about how and why this game was developed from Joseph Morschauser’s original ‘Frontier’ wargames rules .... and then developed a life of its own. This will be followed by a short explanation of the rules and then an opportunity for attendees to try the rules for themselves.
Tim PriceAnother Footfall Situation
A small band of professional trouble-shooters ("If there's trouble - we shoot it!"), facing the unknown at a moments notice, out to save the Government and civilisation as we know it.
Previous outings have included secret underground Government bio-research labs, genetically engineered monkeys in the Channel Tunnel, a "terrorist attack" on a power station, a secret book depositary, terrorist attacks on a waste treatment facility, and a "chemical fire" in a
Tim PriceSen Toku
A military staff-planning game of the Japanese Imperial Naval Staff in World War 2 (January 1944). Followed by the players actually having to execute the plan. Strike a decisive blow against the Despicable Imperialist Americans! Demonstrate Japanese Naval technical superiority! Go down in history!
The Scuppers Were Awash with Blood! A Napoleonic Naval Game with one-player per ship using fast-paced mechanisms that offer a premium for the player with the best sailing skills. Completely revised and updated to make it smaller, faster and better! (Oops - sounds like a Government propaganda claim before a botched attempt to install an expensive IT system...). It will have toy ships with removable masts!
John Curry & Tim PriceCyberwargame
A short lecture on cyberwar for beginners, then a card based cyberwargame. No technical background required, just a desire to cause chaos.
Chris PerryHammerin’ Iron
The latest version of Peter Pig’s ACW naval game.
A newly designed toy soldier game.
Sue Laflin BarkerGENTLEMEN GO BY
It's still the morning after the smugglers have landed their goods. They are still trying to deliver the contraband to those who have ordered it and the Revenue are still trying to intercept it. I have made some adjustments to the rules which I hope will make the game run more smoothly. As before there is room for up to 4 tavern keepers and up to 3 revenue.
Rob CooperGive me a ping Vasiliy, just one
A game of modern anti submarine warfare for 2-4 players.
Rob CooperA committee crisis game of deeply-entrenched Arab leadership faced with a surprising turn of events from their usually docile population.
Jim WallmanOperation Goodwood
WW2 map game on the operation of the same name. Teams represent divisional command staffs.
Naval and Army teams planning, building and operating Zeppelins. A bit of a 'blue peter' session.
Jim WallmanVillage Sweep
A half-baked game design about intelligence gathering in
Jim RocheJus ad Bello/Jus in
A PowerPoint-led discussion of the Just War Theory of St Augustine and Thomas Aquinas looking at Britain's wars of the 20th century, from Spion Kop to Helmand and giving them marks out of ten. A daytime activity with argument and discussion, illuminated by philosophy.
Jim RocheNe Obliviscaris
An after-dinner game dedicated to Paddy Griffith, based on his Halberdiers game and inspired by his obituary in The Times. Ne Obliviscaris means 'Do not Forget' and is the motto of The Argylls. In my version, participants are officers in that regiment and we follow their careers in WWII. Medals are awarded and worn. The game ends with death notices/obituaries, printed either in the Oban Times or the London Times. 'But Mrs Campbell, you have three more words in your husband's death notice'.....Ochtaye, chust add 'Volvo for sale'.
Mike Young & Tom Mouat
What will the future government of
This session will attempt to forecast the answer to those questions using Confrontation Analysis and Role Play. The session will be a rehearsal for a formal session to be held at RMCS Shrivenham on the 19th July, where use of this method will be proposed to the UK Defense establishment: