Showing posts with label 1/3000 ships. Show all posts
Showing posts with label 1/3000 ships. Show all posts

Monday, 16 February 2015

Mini Jutland - part 2

So where were we?  Ah yes.  Hipper's squadron are on the run.  Or sinking.  And nothing can go wrong for the RN.  But then again....  Here we see Beatty's battlecruiser gracefully sinking after an unsporting salvo from the German main fleet.  The rotters.
An overview of the game.  Jellicoe is centre bottom, Scheer top left, Hipper centre top and Beatty top right.
Jellicoe's squadron under fire from those naughty Germans.
The battle lines close.  By now this was a real slogging match.
Hipper's cruiser finally expires in a hail of RN torpedoes and Jack Hawkins's pipe smoke.  Jack's DD had taken a bit of a pasting and he was forced to re-light his pipe from the muzzle blast of the 3 inch guns.
Honours were about even - but the RN had more destroyers left.  
Things improved for the Brits when a German battlewagon went down.....
....and victory was sealed when we sank another.

Given the scale of our victory this was obviously a great game!

Saturday, 14 February 2015

Mini Jutland - part 1

This was a game run at the Sheffield club by John A and used his 1/3000 ships.  The rules were entitles '1 Hour WW1 Naval Warfare' and were written by John A and Martin R having been adapted from a set they found on the interwebnet AMW Yahoo Group: '1 Hour WW2 Naval Warfare' by richinq.
The 'Jutland' scenario was as follows:
British Grand Fleet
Jellicoe - 3 dreadnoughts, 1 cruiser, 1 destroyer.  Beatty - 1 battlecruiser, 1 cruiser, 2 destroyers.
German High Seas Fleet
Scheer - 2 dreadnoughts, 1 pre-dreadnought, 1 destroyer.  Hipper - 1 battlecruiser, 1 cruiser, 1 destroyer.
Martin R was Scheer, Richard H was Hipper.  The RN has the dubious benefit of being commanded by the 'Two Tims'.  Tim C was Jellicoe while Beatty was played by your humble correspondent - attracted by the lure of dashing around in fast ships without the responsibility of overall command!
Above can be seen my squadron (extreme left and the two DDs on the right).
The German BC was soon getting a proper pasting.  My two DDs are carrying out a Jack Hawkins inspired torpedo attack.
The RN main force.
Things looking grim for Hipper  - top right.
First blood went to my brave chaps - here Hipper's BC goes down while his cruiser limps off.
So what could possibly go wrong for the RN?

Wednesday, 12 December 2012

Cruising for a bruising

More nautical naughtiness now.  This time Steve R ran his WW1 game in the shape of a clash between British and German scouting screens.  All the ships present were cruisers and destroyers, although the British ships did seem to be a bit heavier than ours. 
Yes that's right - I was once again typecast as the pointy-helmeted baddie.  Which reminds me -  don't wear a picklehaube on board a warship - it scratches the deckheads*....
All the toys used were from Steve's 1/3000 collection, and their textured bases blended very well with the green terrain boards.
My command consisted of a cruiser squadron (top) and the destroyer (well, torpedo boat) flotilla above.  We Germans had three players and the beastly Brits four.
My squadron stuck to the right wing while on the left (above) confusion reigned!
Here my cruisers turn to port (for you landlubbers that's left) to engage an enemy squadron.  The TBs are squaring up to a load of RN DDs.
The RN DDs were clearly thrown into disarray!  That's my story anyway.
Sadly mt TB attack wasn't a great success (these new-fangled torpedoes will never catch on).  And by now the vast weight of RN gunnery ensured that two of my cruisers were secured in Davy Jones's Locker.  Donner und blitzen!
Having succeeded in my mission to lure the Brits onto the guns of the main German battle fleet I decided it was time to head for home.  My TBs were making smoke - not all of it voluntary!
And so ends the story of a great German naval victory.  I just hope none of the other players read this....

* - or, for us landlubbers - 'ceiling'.