This week's game featured some good old-fashioned brutality with a thin veneer of chivalry. I used the A Fistful Of Lead rules with each of the players having their own deck of cards and dice. I modified the scenario from one in the rulebook - adapted to the personalities involved. And so, without further ado I give you (and you can keep it):
A
KNIGHT TO REMEMBER
“The greatest story
ever embroidered” – Cross Stich World Magazine*
An ageing lord has been left without an heir. He has decided to offer to the knight he
deems most worthy all his lands and the hand of his daughter. And the key to her chastity belt.
The lady – a blushing virgin (with, if the rumours are to be
believed, much to blush about) has placed her favour (an embroidered scarf) in
the ruins of a local chapel – notable as the home of a shrine to Our Lady Of
Perpetual Bewilderment. Whichever knight
can retrieve the favour and present it to her is the winner. (But see also the Code of chivalry).
The lord and his daughter are waiting at his tent. They will take no part in the battle except
to judge any conduct they consider “unbecoming to a knight.”
The knights at least 12 inches from each other and from the
centre of the ruins.
The Favour.
The lady’s favour is a scarf tied to a pole in the centre of the
ruins. A knight must spend an action to
grab it. Only a knight can do so.
The favour can only be taken away by putting the bearer out
of action. Only a knight may present it
to the lady by moving to contact her.
Ye Code of Chivalrie.
The lord will look unfavourably upon knights who break the code of
chivalry.
Only a knight may take the favour to present it to the
lady. No knight would send a lowly
peasant to fetch the favour.
A knight may not engage a non-knight in combat if another
knight is closer.
A knight will not engage another knight who is currently in
combat with another. He won’t ‘gang up.’
Knights. Knights
have trained their entire lives for combat.
A knight cannot be put out of action until he receives three
Wounds. Treat any Out Of Action result
on the Wound chart as a Wound instead.
Once he has sustained three Wounds, he’s Out Of Action.
If a knight is put out of action, his retainers will leave
the field and take no further part in the action.
Map
It’s the Middle Ages and you want a map? Get real.
Ye Cast Liste
Lord John
of Westbourne a God-fearing
gentleman, lord of Broomhall, Endcliffe and all ye lands as far East as ye
inner ring road.
The Lady Ermentrude a
tidy piece.
Friar Paul of Wigan a
devout monk. Lord John’s confessor, so a busy man.
Peter of Almondbury the
county executioner.
Mark of Great Ayton sword,
heavy armour, shield
Retainer
1 spear, light armour
Archer
2 bow, dagger
Simon of Youlgrave sword,
two-handed axe, heavy armour
Retainer
3 sword, light armour
Archer
4 bow, dagger
Martin of Nether Edge sword,
heavy armour, shield
Retainer
5 two-handed axe, light armour
Archer
6 bow, dagger
Thomas of Crookes sword,
heavy armour, shield
Retainer
7 spear, light armour
Archer
8 bow, dagger
Jeremy of
Burngreave spear, heavy
armour, shield
Retainer
9 sword, light armour, shield
Archer
10 bow, dagger
Others:
Yonder peasant, also Ye Umpire and Ye Narrator
Sundry scurvy knaves
Lord John kneels in prayer, accompanied by his personal confessor Paul of Wigan, county executioner Peter of Almondbury and the inevitable lute player.
The gallant knights. From left to right: Jeremy of Burngreave, Simon of Youlgrave, Thomas of Crookes, Mark of Great Ayton and Martin of Nether Edge.
Figures were from my accumulation of 54mm plastic toys. I can see at least half a dozen manufacturers represented in the photos. Having set the scene we'll get to the action in the next post. Place your bets now....
* fake news, obviously.