The Greenie infantry had sorted themselves out for another attack - two out of the three stands decided to go for it.
Things soon turned rather nasty with an early Greenie casualty
The Brownie HQ joined in and helped to drive off one of the attacking platoons.
By now both HQs and the Scorpion Tp were in action and the blood flowed freely.
Endgame. The Greenie CO, having had most of his infantry killed decided to skulk off to face an awkward interview with the Regimental Commissar...
So did it work as a game? Well in a word, yes. During the game I had the three pages of er, 'rules' on my iPad and made a number of changes as the game progressed. Since then I have discussed it with fellow conspirator 'BP' and added a few bits.
There will be more of this nonsense along soon so be warned!
And if you have any of the old Esci/Airfix 1/32 Warsaw Pact figures (or Dinky/Solido tanks) do let me know!
6 comments:
I used have quite a collection of die cast Cold War vehicles including a Centurian, two Chieftans, a Saladin, a 105mm Light Gun and the inevitable Wombat.
Sadly I think these all went in my parents great 'old toy clearout'.
Oh well.
Martin Rapier
Two Chieftains? So rich....
I'm looking forward to seeing more of this 'nonsense'.
Archduke Piccolo
Stay tuned my friend....
How will you be handling mortars and anti tank missiles?
I like the idea of smoke grenades creating temporary banks of teddy beat stuffing that can be used as cover. Actually bags of smoke is something that screams Cold War British Army to me.
There should be some bonus for getting the chicken curry meal in your ration pack.
Conrad Kinch
Mortar fire is simulated by firing matchsticks from - a mortar! Of the old Britains variety. The AT missile mechanism owes much to Fletcher Pratt's torpedo method. I hadn't thought about smoke but it does need including. And I have as yet no rules for chicken curry....
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