Saturday, 5 April 2014

Cold War playtest - part 3

Greenie gunfire has by now worn down the first Brownie position, so in goes the close assault
Low dice are good for close assaults, so these lads are dead keen!
The lone Brownie fights valiantly but the end is inevitable.
Where the hell did that come from?  A Swingfire ATGM wooshes past the PT-76...
...which promptly exacts revenge on the Striker...
...before being destroyed in turn by....
...the lurking Scorpion!
Meanwhile in the woods on the Greenie left another desperate struggle is taking place.  The Brownies win round 1...
...and the Greenies round 2...
...but Greenie morale snaps and off they trot.
Carnage - but which side will prevail?

6 comments:

Conrad Kinch said...

I'd be interested in what your thoughts will be on the game afterwards. Most modern or Cold War combat is a case where concealment is vastly important as most weapons are quite capable of killing any target they can see.

Or am I over thinking a game played with matchstick firing cannon ?

Milgeek said...

I like the sponge 'smoke and fire'! Just what I need for trying out Bolt Action! Ta! :)

Pete. said...

Looks great again, when will be getting more details about the system?

Cheers,

Pete.

Tim Gow said...

Conrad Kinch
I fear that you may be attributing rather more serious intent to the game than its designers!

Tim Gow said...

Stephen Beat
The markers were originally made for the 'Sgt Pavlov's Dogs' game a few years ago.

Tim Gow said...

Pete
This was the first play test and was a solo game. I'm hoping to have a 'live' test game early next month.