I had left the game from Sunday set up and today Simon joined me to run through it. He too is experienced in the ways of Command & Colours Ancients and was very keen to try this version.
Saturday, 26 August 2023
Thannuris 528AD again
Tuesday, 22 August 2023
Command & Colours 'Medieval' - first game!
Being a long standing fan of the Ancient and Napoleonic C&C games, I ordered this and it arrived a few weeks before lockdown in 2020. As games moved onto Zoom and there were plenty of options, C&C remained largely unplayed for the past three years. I eventually got round to playing CCM last weekend, having taken the opportunity first to sort out and refurbish some suitable toys.
At this point I feel it only fair to issue a warning. If your idea of 'Medieval' battles starts with say, the 11th Century Crusades and takes in Crecy and Agincourt, you need to be aware that this game deals with the 5th and 6th Centuries. Mostly the conflict between the Sassanid Persian Empire and the Eastern Roman or Byzantine Empire. Now as it happens I already had a fair few otherwise unemployed Byzantine and Sassanid toys so this all worked out quite well for me. "Toys?" I hear you ask, "what about all the wooden blocks?" I was originally introduced to C&C (in 2010) and have only EVER played it with toy soldiers. For the Ancient version I use old-style 25mm figures (you know, the ones actually 25mm tall) from the likes of Hinchliffe, Minifigs and Garrison. So for CCM it would be more of the same.
Anyway, back to the game and here is the setup for Thannuris in 528AD. The terrain is deeper than CCA by two rows of hexes. As you can see it only just fits on my table!The game mechanics are basically CCA but with enough added features to make it a very different game. And now some gratuitous toy porn.
Adding the two extra rows of hexes was going to be a challenge so I ordered more single hexes and made up five 5-hex tiles. This is actually the first time I've used the Hexon clips to hold them together.
Anyway, enough setup and theory, on with the game. Here we go. Byzantine card.
Persians do some moving and (more effective) twanging.
Rolling a lot of flags sees the Sassanid SHC retreat!
Sassanid cavalry charge! On a +1 they roll 5 dice and score 3 hits. But cavalry in this game can take 4!
Byzantines using an Inspired Leadership action to do a lot of twanging.
….and chew up the SHC.
Feel the ground shaking?
Super Heavy Sassanids break into the Byzantine line.
The Sassanid cataphracts continue to run (or gallop?) amok, killing two Byzantine units and a general in a single turn!
Score now 4:1 to the Persians.
The Byzantine fight back! On the left the event cataphracts are finished off, and a momentum advance nearly does for an evading medium cavalry unit
Sadly the plucky Byzantine HC falls in a hail of Persian arrows
More crazy cataphracts. This time they’re Byzantine and with Belisarius himself at the helm, killing one unit and damaging another which evades.
But now they’re in trouble!
The end of Byzantine hopes. The cataphracts perish, but somehow Belisarius manages to escape. A broadly historical outcome.
OK, so this was only the first game, but despite appearances, in many ways a different experience than the Ancients version. And who knows- all these chaps on horses might just be the future of warfare…
Wednesday, 1 September 2021
Saturday Knight Fever - part 3
Clearly wanting to move up the billing somewhat, Russell twangs at Robin but misses, hitting Martin
Martin then attacks Robin who is soon beaten to the ground and killed. Bending over the corpse, Martin dodges another arrow from Russell. The Inkeeper tries to collect payment from his increasingly rowdy guests.
At this point Doris reappears, whispers in Lady E's ear and the two run off.
Lord John pursues, grappling his daughter to the ground. Doris attacks John and between blows, pours beer in through his helmet visor. Soon John expires. Russell tries to sneak up but is felled by Martin.
In the final scene, Doris and Lady Ermentrude run off hand in hand into the sunset.
Monday, 30 August 2021
Saturday Knight Fever - part 2
Lord John's party approaches the inn.
Outside the inn is Gaston, a handy-looking bloke with a staff and the inevitable lute player. The white box I used to indicate who was in the inn - upstairs and down. So Ye jolly Innkeeper and Doris the barmaid are in the bar while Robin and Lady E are upstairs. In separate rooms, one trusts!
Gaston challenges the party as it approaches and on hearing Fred the bodyguard announce Lord John he moves aside.
A combination of having read his objectives and an ear as tin as his helmet leads Sir Martin to kill the lute player. He'll not be missed.
The innkeeper and Doris issue forth to offer refreshment, assuring Lord J that they didn't like the bloody lute music either.
Friar Paul tries to engage Gaston in religious debate while Sir Mark sneaks toward the barrels of beer. Or Doris.
Russell skulking in a different wood.
The drinks are soon flowing. The innkeeper tries to persuade Sir Martin to pay while Friar Paul chats up Doris.
Lord John sends Fred indoors to search for the fugitives...
...while Russell sneaks ever closer.....
As Fred clatters up the stairs, Robin leaps dramatically from un upstairs window (actually Lady E pushed him) and then catches the lady when she too jumps!































































