Showing posts with label Wargame Developments. Show all posts
Showing posts with label Wargame Developments. Show all posts

Tuesday, 31 October 2023

The Wargame Developments handbook - updated

 I'm pleased to announce that an updated version of the WD handbook can now be viewed on the WD website.  

The handbook includes a history of WD, along with descriptions of many different types of wargames and an extensive glossary of wargaming and WD specific terms.



Sunday, 27 November 2022

Virtual Conference Of Wargamers, 2023

 

What is it?

When is it?

Where is it?

What will it cost me?

                                    


Following the success of similarly events in the past three years, VCOW is now an annual fixture in Wargame Developments’ calendar.  VCOW 2023 will take place over the weekend of 3-5 February.

VCOW has preciously featured participants from four continents and welcomed many new and returning members, many of whom had in the past been unable to share in the COW experience.

VCOW is not a replacement for COW – the latter will take place as usual in July.

 

Details of sessions available will be posted on the WD Blog and this will be updated as more information becomes available.

Attendance at VCOW is open to the following:

Members of Wargame Developments

Guests invited by WD members

 

The cost to attend is a mere £10 - the proceeds will be used to help defray the expenses of WD's new website.

Booking details will follow soon!

Saturday, 12 November 2022

Tuesday, 12 July 2022

Conference Of Wargamers 2022

COW 2022 has been and gone. All the feedback I have so far had indicate is was a great success. My heartfelt thanks again to all those who contributed to the weekend.

Our usual venue being unavailable, this year we were at the Defence Academy Of The United Kingdom in Shrivenham. I’ve visited and indeed run games at Shrivenham several times previously. 

Attendees assemble for the conference opening. Photo by Tom Mouat. 
Left a bit, down a bit, fire!  In the same building was the tank room. Photo by Chris Ager. 
As a former Saab owner I was pleased to see this bit of the firm still going strong.
The tank room had a few new toys since last time. A fine AH-1.


BMD.  I still can't figure out how you get a rifle squad in there.  At least not in 1:1 scale.
A recently surplussed Tornado

The games were many and varied - here I prepare to distribute buckets of sunshine in John Salt's updated Neverwar game.  It didn't go all that well for the Sovs but I did at least manage to light up East Anglia.




Monday, 11 April 2022

COW 2022 - an announcement

 COW 2022 will not be held at Knuston Hall, which is closed until the autumn (details below).

The COW organisers are committed to holding a WD event this summer - either a VCOW over the weekend 8th - 10th July or a face to face COW at an alternative venue and possibly over a different weekend.

We hope to make an announcement at the end of this month.

The details from the Knuston Hall website and Facebook page are as follows: 

"Knuston Hall is currently closed and courses are cancelled until Autumn 2022.

The Council is reviewing operations, including looking at improvements to the facilities and safety upgrades.

We understand this will be disappointing for our customers and hope to conclude the review as quickly as possible.

In the meantime we are not taking any bookings for future courses and any monies paid for courses in the cancellation period will be refunded. We will not be transferring money to future courses.

We will be working through cancellations in date order and will be in touch with you regarding your booking.

Please accept our sincere apologies for any inconvenience and disappointment this has caused."

Sunday, 10 October 2021

A Partizan view?

Today, for the first time in two and a half years, I attended a wargames show!  Partizan, these days at the Newark Showground, is effectively my ‘local’ show being only a 40 or so minute drive away. It was good to meet up with friends, notably (and apologies if I’ve missed you): John, Tim, Russell, Diego, Simon, Tom, Graham, Phil, Chris K, Chris A, Mick, Mark, Kayte, Terry and Bob.  And of course this was the first Partizan since the sad death of Duncan Macfarlane.  He was much in my thoughts.  

As always I was part of a team presenting a participation game. This year we had Tim C’s ‘1812’, which allowed a solo player to take the part of Napoleon and fight his Russian campaign in only ten minutes!  The game was set on a lovely map and used some of Tim’s beautiful 1/300 H&R figures.  

Diego (left, wearing my Napoleon hat) plays while Tim runs the game. 
The same game, with me seated to Diego’s left. Photo by Russell. 
Part of the map. 

The show seemed to be well attended. I gather that by 1200, a healthy 700 people had been admitted. Well done to the organisers!  The nice weather made queueing no hardship. Both of these photos by Russell. 
There were plenty of participation and display games. Here are just a couple.
Impressive 28mm fortress porn. 
I was pleased to see this Little Wars game with ‘proper’ old 54mm toys!
While there was a fair retail frenzy going on my own purchases were few. This assortment of paintbrushes cost a very reasonable £16. 

Wednesday, 16 June 2021

COW 2021 Timetable & session list

 




Here is the timetable and session list.  The paper programme will be sent to attendees next week and pdf versions are in the Files section of the WD io Group.

 

John Bassett

CHANGING HORSES

75 minutes                                                                                                       all attendees

The government of a small eastern European country is attempting to change sides during a world war.

Time for a bold realignment. But which of your Cabinet colleagues can you actually trust?  How loyal is the Army?  Is the Prime Minister really up to the job?  And how best to deal with all those political prisoners?

Is this hour for you to stand firm for principle and destiny or would it be better to head to Switzerland with those Renaissance paintings you put to one side just in case...?

 

John Bassett

CHANGING HORSES – THE REALITY

1 hour                                                                                                                          any

A presentation and conversation about the historical realities behind the plenary game: the problems, pitfalls and ways out of being a minor power on the losing side in a global war.

 

Tim Gow & Nick Huband

A BATTLE OF MONSTERS

2 hours                                                                                                                       

A lawn game very loosely based on the second battle of Villers Bretonneux (24 April 1918). Starting with a gas attack and going rapidly downhill from there, this game is absolutely not simply a lame excuse for the fielding of large numbers of 1/32 model tanks.

 

Ian Drury

The Centurions: Counter-insurgency operations in Algeria, 1958

2 hours                                                                                                                        4-6

The French army pioneered air mobile warfare in its doomed attempt to defeat the 1950s insurgency in Algeria. Your chance to assault clifftops in the Kabylie mountains from Piasecki ‘Banane’ helicopters, supported by S–58 ‘Pirate’ gunships using 20mm figures and 1/72nd aircraft. Soundtrack by Edith Piaf.

 

John Armatys

CLUEDO HOSTAGE RESCUE TEAM

1½ hours - 2 hours                                                                                                      6-8

Terrorists have taken hostages in Tudor Mansion. The area has been secured by local security forces but, as they approached the house, Dr. Black was murdered by the terrorists. The Hostage Rescue Team has been deployed. A silly game cunningly developed from the virtual version….

 

David Bradbury

THE BATTLE OF THE COWSHED       

                                                                                                                                    4-5

Do you believe in the golden future time when tyrant man shall be o'erthrown? Or do you think four legs good, two legs better? Come and fight for your chosen side in this climatic struggle for the future of Animal Farm.

 

Russell King

WINTEX-75

3 hours                                                                                                                        8-10

Managing a nuclear crisis related to hostile activity by ORANGEland. You will be a key member of the War Book Executive Government arm (GOV-EX) of HM Government, responsible for operationalising HM-CABINET decisions. Normal Governmental scrutiny is of course not possible at this time and you will work in a collegiate manner to arrive at saving the maximal amount of life and suffering of the Queen's subjects. Based on contemporary documents.

 

Russell King

CLUEDO: BAADER-MEINHOF WAGEN

60-90 minutes                                                                                                             5-6

Gunning stolen high-performance vehicles the length of West German autobahns, the early members of the Rote Armee Fraktion try to get the maximum suss on the chaos of their own Revolutionary Cells. You may well know how to play Cluedo. But do you know who is blowing-up US soldiers 'for fun'?  And who is the Black September Movement link at Munich '72? A road map, a lentil stew, a long-term isolation cell, and an extra-judicial killing awaits.

 

Graham Evans

FOR WHOM THE DICE ROLLS

4 hours                                                                                                                        4-6

Spanish Civil War Divisional Level game with 15mm Figures

“For Whom The Dice Rolls” is the much revised, published version of “Send Not To Know” which originally debuted at COW in 2011. The rules were written specifically for the SCW, trying to avoid being an add on or a set of “WW2-lite” rules. Within the rules the battalion is the basic unit of manoeuvre within a brigade structure. Heavy artillery and air strikes are included as part of an “Off Table Asset” system. The game uses an integrated IGO-UGO system with players alternating activations within a turn, the total number activations within each player phase being driven by runs of playing cards. The game challenges the player to put together a coherent plan within the confines of command structures that encompass armies often made up of multiple factions. (NB this is one of Graham’s rare game systems without squares).

 

John Curry

Hiding in plain sight: the relationship between hobby and professional wargaming

1 hour                                                                                                                          any

 

The talk will focus on the theme of how the hobby have influenced developments in professional gaming over the last two centuries. The plan is for the talk to be broadcast live via Zoom to members of WD who cannot attend the conference.

 

Graham Evans

It’s Getting A Bit Chile

3-4 hours                                                                                                                     4-6

Land warfare in the 1879 Pacific War with 15mm figures

Returning after its premiere at COW 2016, here’s a chance to play the heavily revised and updated rules for battles between Peru, Chile and Bolivia in the infamous “Saltpeter” or “10 Cent War” that shaped modern South America. The game plays on a 3” gridded playing surface, and features novel firing and close combat mechanisms that inflict disorder on units. Disorder has to be manged through rallying and unit formation to ensure that armies do not disintegrate through mis-management. Commanders are represented as unique individuals whose abilities shape the way armies fight and perform on the table top. Plus it looks really colourful and has lots of llamas.

 

Graham Evans

Dicing With Death

30 minutes                                                                                                                   up to 6

A quick play gladiatorial combat game designed by WD founder Derek Henderson, who sadly is no longer able to attend COW. The rules use a novel poker dice style combat system, which has wider application. The game will be played with really old 25mm gladiator figures from the early 70s, and will feature an arena in a biscuit tin. Ideal for late night games in the bar.

 

John Curry

Invasion and Blockade

2 hour                                                                                                                          1-8

Tactics was a board wargame published in 1954 and is credited as being the first commercially successful printed (i.e. board) wargame. My research has shown this not to be true. This session is an opportunity to play two rare examples of games published prior to World War II. Invasion (1938) and Blockade (1939) were by Dennis Wheatley and they anticipated some of the opening games of the subsequent war.  

 

John Bassett

BITTER MEDICINE

2 hours                                                                                                                        6-8

A game on the future of Putin's Russia and the struggle for the succession.  As Russia approaches the 2024 Presidential election the Kremlin has to manage a number of crises in which many actors, including liberal reformers, the energy sector, the intelligence services, hard line nationalists and the military all have stakes.  Your chance to preside over the secession of the Russian Far East, roaring hyper-inflation, a rising tide of extremism in Central Asia and NATO enlargement in the Caucasus...

 

Mark Flanagan

War Plan Red: A Second Boston Tea Party

90 minutes                                                                                                                   2-4

With the 1922 Washington Naval Treaty in tatters the former allies entered into the feared naval arms race against each other.  The cost crippled economies that had not yet recovered from the Great War.  A fiercely isolationist American tipped Great Britain into an ill thought out Second Naval Treaty with Japan.  US Import tariffs and an aggressive US stop and search policy on inbound merchant ships to Canada caused a trade war to turn into a Naval War.

Based on the game mechanism of the Atlantic Chase WWII game player plot out their naval campaign. 

Miniatures (with suitably fast play rules) will appear if the fabled War Plan Red "Battle of Sable Island" occurs.

 

Stephen Aguilar-Millan, Charlotte Aguilar-Millan, Robert Eagling

CHINA IMPLODES

4 hours                                                                                                                        6-9

In a near term wild card scenario, what would happen if China, as we know the current territorial entity to be, were to fragment? Where would the fault lines of separation occur? More to the point, how could various actors guide this fragmentation to achieve an outcome more to their liking?
China Implodes is a game set in the near future that examines the political turmoil that could result from a less cohesive China. Played at the grand strategic level, the players will represent various internal and external political actors who may be affected by a fragmenting China. The game will progress using matrix style arguments, with the umpires adding a little spice to ensure that a hot dish is served up.

 

Tom Mouat

BANDERA!

2 hours                                                                                                                        5-6

A Matrix game about the current situation in the Ukraine.  Roles for Russia, Ukraine, Ukrainian Separatists, The USA, The EU, and Other global Actors, including China, COVID-19/Economic factors, and Refugees.

 

Tom Mouat

PANDEMIC PLANNING!

2 hours                                                                                                                        4-6

A Staff-Planning Game based on the author's experiences at the Department of Health during the COVID-19 pandemic, including reminiscences about 39 Victoria Street... You have just arrived at 39 Victoria as a "military planning team" to assist the battalions of highly-paid consultants in solving the pandemic crisis (Operation MOONSHOT). The head of the team (ex-SAS) has just returned from Downing Street and wants you to come up with a plan for mass testing in the Channel Islands!  (This game is completely fictitious. Any resemblance in the game between any persons or Government Departments, living or dead, is entirely coincidental).

 

Tom Mouat

DISTRESS CALL!
2 hours                                                                                                                        4-6

A One-Shot Role Play Session in a 1980s vision of the far future, using a streamlined 2D6 system.  A lone freighter, in the depths of space, receives a weak proximity distress signal while passing through the asteroid belt. The signal is localised and the radar return is small. What is it? What should we do?

 

Mike Elliott

Gibraltar of The North

30 minutes (will run several times)                                                                            4

Being a (probably short) post prandial entertainment based on an incident during the Siege of Louisbourg in 1758.

 

Mike Elliott

Nostalgia Rules OK

2 hours                                                                                                                        up to 6

A game using Spencer Smith figures and a set of rules that first saw the light of day over 50 years ago, albeit with a few tweaks to make them easier for modern wargamers.

 

Sue Laflin-Barker

To Sail the Spanish Main

2 hours                                                                                                                        up to 7

The situation is still the same. The merchant fleet is attempting to reach harbour and the pirates are attempting to intercept it.. This year I want to see what effect changes in the terrain have on the game.

 


Saturday, 13 March 2021

CONFERENCE OF WARGAMERS 2021 - IMPORTANT UPDATE

 

COW2021 2nd to 4th July 2021

In anticipation that Stage 3 of the easing of the COVID-19 restrictions will come into operation on 17th May, we have begun the process of planning for COW2021.

At present, the situation regarding what restrictions might be in place when Knuston Hall reopens is unclear, but rather than wait until 17th May to begin preparations for the conference, we are starting now. With this in mind, we would like to make the parameters we are working to as clear as possible.

·         All those who paid in full for COW2020 have had their bookings carried forward to COW2021. If you fall into this category, you do not need to book a place at COW2021 but it would be helpful if you could confirm that you still wish to attend by emailing Bob Cordery (using the email address on the back page of Nugget). If you wish to cancel your booking, please do so as soon as possible, again by emailing Bob and any money you have paid will be refunded to you.

·         It is not possible at present to take any further bookings for COW2021.

·         If you wish to offer a session for inclusion in the COW2021 programme, please could you contact Tim Gow (again, contact details are in Nugget) as soon as possible? He can then begin to plan the conference programme in anticipation that COW2021 will take place.

·         Any arrangements that we make will need to be flexible and may be subject to change at short notice. We have no control over the restrictions that Knuston Hall may need to operate under when they reopen, but rest assured that we will do our utmost to regularly update attendees.

Bob Cordery and Tim Gow

COW Co-ordinators

Saturday, 5 September 2020

Virtual Conference Of Wargamers 2021


Virtual Conference Of Wargamers – February 2021

What is it?
When is it?
Where is it?
What will it cost me?
                                   

VCOW 2020 comfortably exceed the expectations we had for the event when our traditional Conference Of Wargamers was cancelled. That the well-educated Anarchist collective that is WD managed to pull off a weekend of innovative and entertaining gaming and discussion is a testament both to the underlying strength of the organisation and to the hard work and dedication to the cause of the membership.

VCOW featured participants from four continents and welcomed many new and returning members, many of whom had in the past been unable to share in the COW experience. The post-VCOW participant’s survey revealed overwhelming support for the event and a desire to repeat the experience.

Given that the global pandemic shows every sign of being with us into next year; that VCOW widened participation and encouraged many new members to join us; and that the event was such a success, the virtual committee has decided to host a similar VCOW event over the weekend of 5-7 February 2021.

VCOW 2021 is not a replacement for COW. We are planning to hold COW as normal in July 2021. If circumstances make this impossible, we will look into running a second virtual event in the summer of 2021, however this is a backup plan only.

We look forward to seeing you all.   

Details of sessions available will be posted on the VCOW blog and this will be updated as more information becomes available.

Attendance at VCOW is open to the following:

Members of Wargame Developments

Guests invited by WD members

The cost to attend is a mere £5 – the Paypal link can be found on the VCOW blog.

Numbers will be limited so book now to avoid disappointment!

Monday, 20 July 2020

Virtual Conference Of Wargamers

The very first VCOW took place over the weekend of 10-12 July and was - according to the 20 or so attendees I have so far heard from - a great success.  Certainly that's my feeling as an organiser of said event.  At the moment we at Wargame Developments are amassing feedback from attendees (if you've had the survey by email please complete it!) before deciding on our next move.
Meanwhile, here is a brief overview of my VCOW weekend.   Sessions I attended are in bold with presenters names in brackets.  Where I have a record of the numbers in a session these are in red.

Friday
1400-1500    Mad frenzy to get work stuff finished and clear desk
1500-1600    Virtual Battlefield Tour  - Landsdowne 1643 (John Curry)
1600-1920    take time away from screen, finish off some work stuff, base some figures, eat
1920-1930    Welcome and opening remarks (me!) 52
1930-1955    Plenary Lecture 1 - Wargames: What and Why?  (Peter Perla) 52
2000-2020    Plenary Lecture 2 - Professional & Hobby Wargaming (Mark Herman) 52
2030-2230    Day of the Jackal (Russell King) 

Saturday
early breakfast followed by....
0900-1030    Give me back my Legions! (John Bassett) 24
1030-1100    break for tea
1100-1230    ECW Virtual TEWT (John Curry) 22
1230-1630    break from screen - sat in gardens, lunch, varnished a few figures
1630-1710    Wargaming & History (Gary Sheffield) 44
1720-1800    Defence & Wargaming (Graham Longley-Brown)
1800-1930    break for meal
1930-2130    Unfortunate Differences (Ed McGrady, Peter Perla, John Curry) 28
2140-2230    VCOW2020 Singalong (Jim Roche) (I dropped out early as I was so tired!)

Sunday
0915-0930    appear on screen still eating breakfast and chat to other early arrivals
0930-1010    WD40 - Oiling the wheels of wargaming since 1980 (Bob Cordery) 32
1020-1120    Storming a Medieval castle (John Curry) 24
1130-1230    walk 3 miles with dog
1240-1320    Wargame Developments AGM (chaired by me) 37
1330               collapse in tired (but rather elated) heap


Monday, 22 June 2020

Virtual Conference Of Wargamers timetable

The Programme and Timetable will be sent to attendees later this week.  Places are still available - details of how to book are on the VCOW Blog.  Here, for those who can't wait, is the timetable: