This was a role-playing game run by John Armatys using his streamlined version of Tom Mouat's Challenges and Adventures system (think basic old D&D only a lot slicker). Our party was dispatched to the provincial governor's lady friend from the castle in a town quarantined die to plague.
Above is the castle itself - the scruffiest of my trio of Elastolin-style structures.
The prov gov and hangers-on. The nuns were there as they had the inside track on happenings in the town.
The map of the town. Actually it looked a lot like Scarborough...
We sneaked along the beach by night, prior to scaling the cliffs...
...and arriving at the castle.
Our resident sneaky type then nipped over the wall and passed down a rope.
The garrison had destroyed the drawbridge to stop the disease-ridden locals from gaining entry.
The first chamber we tried was, of course, the wrong one. Having woken the garrison commander a certain amount of magic was employed to shut him up.
The next set of rooms was more promising, though our cleric was set upon by the lady's maid.
Ouch! With that sort of dice roll I think we can guess where she hit him!
Eventually we were able to extract ourselves, along with lady, maid and lady's large dog! Thence it was off back to the prov gov for thanks and rewards.
The CaA system uses cards rather than the much-scribbled on character sheets of old.
The cleric tries for a quiet moment alone with the maid - but there's that bloody dog again!