|Knuston Hall - the CoW venue.|
Ian Drury et alEscape from Stalug Luft Knuston (plenary game)
The title says it all, but in order to make this a bit more challenging, please can any attendees with at least rudimentary German make themselves known to the game designer. (I can provide the uniforms, Lugers & MP40s -- just don't send the photos to the Daily Mail. . .)
WD Display Team NorthROLLBAHN OST
Three players each lead an Army Group to victory and glory against the Bolshevist hordes in 1941. Basically the first six months of the war in the east – with toy tanks – in about 20 minutes. A slightly more presentable version of the game played eight(!) times at COW 2011. There are Iron Crosses to be won….
PVO STRANY (AIR DEFENCE OF THE MOTHERLAND)
Tim Gow & Martin Rapier
A lawn game set in the good old days of the Cold War. This sees the return of the inflatable Vulcan (first seen at COW 2010). Can the PVO players detect, intercept and shoot down this dangerous intruder into Soviet airspace? Or will Knuston be nuked? Involves silly hats, radios, mirrors and toy aeroplanes.
Russell KingHere is a Bulletin from CBS News
A game about political assassinations in the
John BassettCOLD FEET
A role-play ADG about a real-life Cold War covert operation in the high
A talk on the
In the mid 80s Andy Callan published a
Graham Evans & Phil SteeleCALL IT QIDS
The SoA’s incentive game for 2012 is a quick two player refight of the Battle of Kadesh. Playing in about 30 minutes (depending on player skill) it provides an enjoyable and challenging range of problems for the players through some innovative game mechanisms. Designed by Ian Russell Lowell, the well known fount of knowledge on all things Hittite, assisted by Phil Steele & Graham Evans the “show presentation” version will be on display featuring 6mm figures and a 28mm Ramesses II.
Ian DrurySOUND GENERAL QUARTERS!
I played a lot of games with Lonnie Gill's 'General Quarters' rules in the 1980s. Now we have a third edition with an extensive range of supplements available online. This will be a demonstration game of General Quarters III for 3-6 players. The game will be based on the controversial destruction of the French squadron at Mers-el-Kebir by the RN in July 1940. This could be because for a small scenario, it involves aircraft, submarines, an aircraft carrier and battleships; but also an opportunity to deploy my spiffy new 1/3000 models of the Dunkerque and Strassbourg.
Tom MouatAll Your Secrets Are Belong To Us!
A matrix game based on the murky world of international arms trading and computer hacking. This is, of course, a work of fiction and any similarity between the game briefings and real world nations, companies or organisations is purely coincidental.
Tom MouatOperation Herbstreise
A Staff-Planning Game (the players are all on the same side) (more or less...), set in WW2. Strategic vision, bold planning and ruthless determination are all that is needed to see things through to strike a decisive blow against the despised enemy! The game will feature a planning session followed by an execution phase.
Tom MouatFootfall Revised
A contemporary single-scenario role-playing / skirmish game for a super-secret team working for the Government to preserve freedom, democracy and the British way of life. 6-8 players after-dinner game. No special requirements. While this is another outing for the small band of determined men - this time the game will feature completely re-designed rules and mechanisms.
Wayne Thomas & David BrockFAR AWAY WARS
An entertaining game set somewhere between the wars, in a country which is far away and of which we know little. The forces of Chinese Warlords Chang-So-Lin and Wu-Pei-Fu will do battle in 15mm on a gridded table, using cunning new mechanisms. Which of them will gain control of the town? Opportunities for two commanders and any number of subordinates, minions and general hangers-on.
Phil SteeleFlat-Pack Platea
A reprise of the Society of Ancients Battle Day game using some rare old flat figures.
John CurryThe British Army Desert Wargame (1968)
The players will try out the wargaming rules used by the British Army for training for a desert war in
John BassettThe True Glory
A role-play on the Spanish Armada featuring Drake, Walsingham, Marlowe et al. Hunt down recusants and traitors! Summon spirits from the vasty deep! Publish other people's plays in your own name! Hey nonny nonny...
Jim WallmanFelissima Armada
This is connected with John Basset's armada planning game - the idea would be that it is a follow-on to John's session.
Jim WallmanGarden Games
More little wars-style fighting involving toy soldiers and matchsticks. Bring a cushion.
A sub-set of the Memphis Mangler megagame held in February. Any number can take part.
Jim WallmanUnheroic Samurai
A small-ish samurai game of leadership in the face of unspeakable horror.
Martin RapierFire & Movement
A session featuring Phil Sabins simulation game of a British infantry battalion attack in 1944 from his book 'Simulating War'. An interesting treatment of the tension between concentration of effort and vulnerability on the modern battlefield with some novel ideas which may be applicable elsewhere.
Mike ElliottAn Improbable Site for a
A staff planning game set in the 18th century.
Mike ElliottPre-COW walk on the Friday afternoon of COW (by special request) on the First Battle of St Albans.
Fred CartwrightDE BELLIS PARVIS
A set of ancient small unit rules. "De Bellis Parvis" - concerning the little wars.
2-6 player card game about Hacking and Cyber-Defence. The game only take a few minutes and will be played multiple times at odd intervals in the margins of the other sessions over the weekend.