Tuesday 21 May 2019

COW 2019 session list

LAST UPDATED 3nd June 2019 at 1740hrs

The list of sessions offered for Conference Of Wargamers 2019 follows.


Ian Drury et al
CRISIS IN THE MIDDLE EAST
With resignations announced and impeachment threatened, the White House is embroiled in scandal; the hard left is taking over the British Labour Party; Russian aid to Syria is causing international concern; and a crisis looms in the Middle East. Yes, it's the early 1970s. This year's plenary game is centred on the Arab-Israeli conflict, but will include teams from many nations, with roles from frontline tank combat to shuttle diplomacy, cold war naval action, to internal politics within the Knesset, the Kremlin and the Ba'ath Party. Roles to suit all tastes, but early booking advised to play Sir Alec Douglas-Home.

John Bassett
HITLER’S CHILDREN
A black game about the birth of the Baader Meinhof group and what made students in 1960s West Berlin became terrorists.  A precursor to 2017's "Rote Armee Fraktion".

John Bassett
THE ROOKS
A Cold War career game about Soviet FROGFOOT pilots in Afghanistan.  Will your Grach get you through to the end of the rotation or will you too fall victim to a CIA-supplied Stinger over the Panjshir?  And remember: there are no Soviet Air Force operations in Pakistani airspace.

Sue Laflin
Asterix and Redbeard’s treasure
Once again the Gauls, Romans and Pirates meet in the Forest of Broceliande. The Pirates are looking for treasure, reputedly buried by Redbeard, father to their current captain. The Romas have orders to build a road through the forest, but would much rather hunt for treasure. The Gauls wish to continue in their normal way of life, hunting wild boar, feasting and fighting anyone (especially Romans) who gets in the way.

Sue Laflin
To Sail the Spanish Main
A very fast simple naval game. A fleet of merchant traders is trying to reach the harbour and sell their cargo. A hoard of pirate ships is trying to intercept the merchants and collect loot.

Tim Gow & WD Display Team North
SCARY SPACE SPIDER STRIKE
Basically a ghastly 1950s B-Movie as a game.  A meteorite turns out to be a giant spider egg.  So obviously the army - that’s you - is deployed to try and kill it.  Can you save the Earth?  Or at least convince the scary space spider of the benefits of American-style liberal democracy?  Features 1/32 scale toy soldiers – and of course a giant space spider!

Wayne Thomas, David Brock and Colin Maby
OVER THE HILLS (AND FAR AWAY!)
A hypothetical Divisional level action somewhere in Spain during the Peninsular War - to demonstrate Wayne’s rules for the period 1790 - 1840 which use the basic mechanisms of Far Away Wars, but emphasising Napoleonic tactics and, in particular, the role of Skirmishers.

Tim Gow & WD Display Team North
RPG-7
Following on from the questionable success of 2016’s ‘SUITCASE SAGGER’ game, a lower tech anti-tank solution is being tested to reflect the poor quality recruits sourced from the Knustongrad Military District.  The device in question was originally purchased by Mrs Gow to entertain the dog…. 
A lawn game which may involve lying down and wearing a silly hat.
And of course ‘RPG’ in this case stands for ‘really pathetic game.’

Tim Gow
SPAIN ON THE PLAIN
Another COW, another lawn game with 54mm toy soldiers.  This year we’re off to Spain in 1938, where we’ll experience the full range of cutting edge military technology.  So expect tankettes, long range artillery and of course tri-motor bombers!  Players should feel free to supply their own silly hats and political extremism.

Phil Steele with Graham Evans
Edgcote 1469 – The Game
After the talk last year Phil Steele returns with the official Northamptonshire Battlefields Society game and model of the Battle of Edgcote. This epic confrontation fought on the Oxfordshire/Northamptonshire border was the high point of the “Robin of Redesdale” rebellion that delivered Edward IV into the hands of Warwick the Kingmaker. Much misunderstood the battle caused a cataclysm in South Wales with the destruction of the Earl of Pembroke’s affinity. The game will enable the players to explore the various interpretations of the sources and no doubt will lead to a lively discussion. The game, featuring some really nice looking 28mm Wargames Foundry classic era figures, will use an adaptation of the popular “Hail Caesar” rules.

John Bassett
NOT JUST PIKES AND ELEPHANTS
Pyrrhus tries a surprise attack with elephants along narrow side streets at midnight - Ptolemaic hard men hunt high value targets in downtown Babylon - a Spartan king has a nasty run-in with a chariot during a coup in Alexandria - angry Greek women pelt everyone with tiles and expletives...
A presentation and workshop on a neglected aspect of the Macedonian art of war: urban operations in the great years of Alexander's Successors, with not a sarissa in sight...
John will start by describing three Hellenistic city fights, using some recently recovered records.  We will then look at ways of gaming Macedonian urban operations.

John Armatys & WD Display Team North
A BRIDGE TOO FAR
This is game you will tell your grandchildren about - and mightily bored they’ll be!  WD Display Team (North)’s game for 2019/2020 celebrating the 75th anniversary of Operation Market Garden, A Bridge Too Far is a 10 minute participation game for one player about the advance of XXX Corps.

Graham Evans
Va t'en Eccose
A modification of last year's "Va t'en guerre", which enables the rules to be used for both the '15 &' 45 Jacobite rebellions. The much beloved Airfix Washington's Army Marlburians will be back with new Post-Union flags, to be faced by hordes of more modern plastic Highlanders. Depending on how the painting schedule goes there's no knowing how big the battle might be.

Jim Roche
N-n-n-n-nineteen, nineteen
A new singalong based on years ending in 19. We will include the first Europeans to taste chocolate in 1519 and my grandfather-in-law’s time in 1919 with the HLI in Russia fighting the Bolsheviks. The first of these will be marked by a full communal rendition of ‘Everyone’s a Fruit and Nut Case’.
The Spanish invasion of 1719 will also feature.

Bob Cordery
CARRY ON UP THE NILE!
An opportunity to try out Chris Engle's battle rules, POLITICS BY OTHER MEANS / SIMPLE STUPID RULES.
A none to serious sequel to last year's SAVE GORDON! game. Can a second British relief force (led by Sir Sydney Ruff-Diamond) break the siege of Khartoum and relieve Gordon and Sir Garnet Wolseley? Will the 3rd Foot and Mouth (the famous 'Devils in Skirts') give the Dervishes a whirl they'll never forget? Not so much Khartoum as Khartoon ... and more Charlton Trotter than Charlton Heston!
(Carlton is Rodney Trotters middle name. Not a lot of people know that.)

Tom Mouat
2018 Section Commander
This is a role-playing game for 8 people, playing a dismounted infantry section in Afghanistan. It was designed because I was asked to come up with a training aid for some reservists in central London, who have very little opportunity to train outside (as their barracks is overlooked by blocks of flats) and they only get real-world training about twice a year. The game has similarities with the “Footfall” games, but with added features.

Michael Young
BREXIT: The Wargame
In this session players will take on the roles of Brexiteers, Remainers and supporters of Teresa May in a re-enactment of the debates and dilemmas that will enliven our country just before the 31st October.  The game will work best with “True believers” taking on their appropriate roles, so if you firmly support or oppose Brexit this is the game for you. Expert knowledge or supporting material will be valuable so feel free to bring any along. The aim of the game is to see if we can make a realistic forecast of how the politics will unfold, using the tools of role-playing and confrontation analysis. 

Mike Elliott
Cyber Attack Chain (or Red Team / Blue Team revisited)
This is a rerun of my game Red Team / Blue Team from COW 2018. The rules have been slightly modified and streamlined and hopefully I will have some snazzy professionally printed cards! An opportunity for those of you who played last year to have a go at playing the other side or for those who haven't played before to give it a go. The game structure is defined as an asymmetric double-blind system (!!!).

Mike Elliott
Jesus and no Quarter - The Battle of Tippermuir 1644
The first of Montrose's six classic victories in Scotland during the English Civil War. The rules are an updated version of "By the Sword Divided". Some of the figures were purchased on the Bring and Buy last year!

Tom Mouat
The Cyber Game
This is a one-sided game played against a pre-planned opposition. The players are Nation-State hackers seeking to deny, degrade, humiliate, destroy, and otherwise mess up the main military port of their hated rival. Based on a game designed by DSTL for teaching purposes and hopefully modified by me to make the game more accessible!

Mark Flanagan
Sweeping Satellites 
A game of Space Information Gathering and Threat Assessment.  A double-blind "information seeking" game (think battleships in space).  Players represent national actors deploying resources to gather intelligence about the "the other side" while at the same time trying to hide their "secrets" from "the other side".

John Curry
Confrontation analysis the card game
Confrontation analysis breaks down complex multi stakeholder situations into dilemmas. These can then be analysed to identify optimum paths such as win win. The standard method is perhaps easiest to use as an operational analysis exercise. This version of the method turns it into a game, where players generate cards to play. The sample game is based on the forthcoming confrontation in the South China Sea between China, the USA, Japan, Philippines etc.

Graham Evans
The CAN System
A demonstration of Martin Wallace’s new “Choose A Number” one shot card game system. The game is a card driven dungeon crawl/quest for 4 players, with a unique non-dice combat system.

Graham Evans
The Northamptimeshire Game
A card game of the history of Northamptonshire being developed for the Northamptonshire Battlefields Society and local heritage organisations. The game can be played by 2-6 people and challenges players to play cards of events in Northamptonshire’s history in sequence whilst blocking other players from doing so.

Alan Paull
Mission Command: Normandy – Intro Scenario
Mission Command: Normandy is a set of WW2 wargaming rules for use with miniatures, now published in full colour! As it came out officially this year at Salute, it seems churlish not to present the final version at CoW.
It's an umpired game, and prior knowledge of the mechanics is not required. Some knowledge of WW2 ground combat might be an advantage.
In this game, we pitch a team of exactly 4 British players against umpire-driven Germans. If there’s anyone available who has already played MC:N at least once, I’d happily ask them to step in and play the Germans! The British have a small Regimental Group to pit against a German outpost, with instructions to clear the locale in the couple of hours remaining before dark.

Alan Paull
16 card Carrier Strike!
A simple game of carrier action in World War II.  A return to an old game that I ran a while back at CoW. Now the mechanics have been streamlined and simplified, it might be time to carry out another strike.  A game for 2 players who don’t mind losing planes and ships.

Phil Steele
AK *minus* 47 ... the Cold War gets colder
A botched polar rescue mission escalates out of control allowing plenty of toys to come out in a respin of Peter Pig's popular Post War game. Featuring white painted vehicles and 15mm men in parkas.

Jonathan Crowe
Zirkus! Nichts für uns bestimmt…
`A circus! Nothing to concern us…`.  Oberleutnant Weber, E&A Abt 100, on hearing the bombing raids around Utah beach on the night of June 5th.  An ongoing attempt to devise a simple game that allows players to refight the D-Day landings.  With a view to extending it to other areas of World War 2 if it ever works.  Sie kommen!

Jim Roche & John Bassett

MARCHING FROM SPARTA
A short session to seek ideas about when and where soldiers marched as units or simply ambled up with their weapons and walked together.
Anyone who has organised a protest march or religious procession knows how people walk at different pace and slowly spread out; while even marching 'at ease' keeps people in a tight group.
I believe that the Romans marched and suspect that the Medievals didn't but that the New Model Army did. When and why did such changes happen?

2 comments:

JLee118 said...

BREXIT: THE WARGAME
I hope you know, depending on how many "true-believers" you get, the game has the potential to break down into a real s@#t show. Hope you don't get the police involved in your game convention.

Geordie an Exiled FoG said...

The Brexit Game has just had an unexpected expansion with a "New Prime Minister Phase" methinks