Friday, 21 March 2014

COW 2014 session list update

The current session list as follows:
More on COW at link.
Tim Gow et al
A Mighty Wind  -  The Plenary Game
1944.  The Home Islands are threatened by a huge enemy battle fleet and invasion force.  It is our sacred duty to die for the Emperor…..

WD Display Team North
DOODLEBUGGERS
Another fast-paced solo game.  Take to the skies over Kent to prevent those new unsporting V-1 flying bombs reaching London.  This only take 10 minutes to play so will run several times.  Who will be the top scorer in No. 607 ‘Knuston’ Wing? 

Will Whyler & Mike Elliott
Gladiolus (the old SOA Gladiator game)
Three or four boards probably in different scales.

Jim Wallman
Cabinet Office Briefing Room A
A committee game for up to 12. Crisis managment of an unprecedented and dangerous crisis. And explaining it on the Today Programme.

Jim Wallman
Saving Private Mouat
A 100% Totally Not Footfall mission to rescue one of HMGs most vital assets.

Jim Wallman
Warriors for the Working Day
Just another wargame involving toy tanks in WW2. But very suitable for those who can't tell their HVSS from their APDS.

Jim Wallman
Little Wars: The War of Firefly's Nose
If there's any enthusiasm for lounging around on the grass and projecting matchsticks at each other randomly.

John Bassett
HEMLOCK AND DEMOCRACY
404BC: Sparta has defeated Athens.  The birthplace of democracy groans beneath the Thirty Tyrants.  But a small group of rebels seek to change all that... A political/military role-play featuring Spartan warlords, philosophers, priests, democrats and oligarchs.

John Bassett
OVID FOR WARGAMERS
John Bassett on his favourite Roman poet: man about town, wit, master of seduction, intriguer at the imperial court and exile.  Will feature a re-enactment of the sad, sad story of Orpheus, with audience participation.

John Armatys
BOOTS ON THE GROUND
A simple set of wargames rules for company level actions in the early Twenty First Century using 15mm figures and die cast aeroplanes – an entertainment for up to four players.

Wayne Thomas & David Brock
Nimy Bridge in 15mm
A refight of the attack against the Mons salient by the German 18th Division of the IX Corps. The latest adaptation of "Far Away Wars" for 1914.

Ian Drury
The Siege of Fort William Henry
Or, bring me the heart of Colonel Munro. . .
The notorious battle of the French and Indian Wars, and centerpiece of The Last of the Mohicans re-created using my Redcoats & Rebels rules and a very large number of model trees. With the caveat that I may have taken more liberties with the history than James Fenimore Cooper.

Ian Drury
Muskets & Tomahawks ADG
French & Indian Wars using 25mm figures and the French skirmish rules Muskets & Tomahawks. Exact scenario depends on the presence of celebrated frontiersman Pete Grizzell.

John Curry
British Army Counter Insurgency Model
This is a map based game about current British led multinational operations somewhere in a fantasy continent called Fafrica. Huge map, giant counters and at the simulation end of the game spectrum. The session will start with a 15 minute talk to set the scene, then play the game. The players will represent the planning staff and will attempt to run the operation in a country that is disintegrating around them. Strictly no photographs of the session.

John Curry
Donald Featherstone: His rise, his fall and his rise again.

Would the real Donald Featherstone stand up?  The first attempt to analyse the character of Donald Featherstone will include some controversial areas.

Mike Elliott
Rematch at Quebec
After the glorious victory and capture of Quebec in 1759, the British endured a Canadian winter. The French, determined to recapture the city and planned a new attack in April 1760…
A toy soldier  interpretation of the Battle of Ste Foy.

Mike Elliott
Enigma Variation
Being a puzzle game based on the vital deciphering work undertaken by a forerunner of the famous Enigma code-breakers of WW2
Note: this is a non timetabled activity. All COW attendees will be given a copy of an encrypted message at Dinner on the Friday evening and invited to decipher it. Clues will be published around Knuston at intervals during the weekend. There might even be a small prize for the first person to crack the code!

Graham Evans
To Ur is Human

Sumerian warfare with 20mm plastic armies, using a square table and quick and simple mechanisms. The rules feature a central "fear" mechanism modelling the fight/fright/flight condition of the various units as they encounter each other, rather than a traditional morale system. This was arrived at to try to model the effects of the Sumerian Battlecarts on their social inferiors.

1 comment:

Wg Cdr Luddite said...

That photo is the wrong type of cow!

A proper wargaming cow is fatter and balder.

http://www.bbc.co.uk/news/uk-26650621