Having been invited to help run a 54mm Gettysburg game later this month I’ve been doing a little reading up. I have long been a fan of board games as a source of maps and research, even if I don’t often play such things. However, I chanced upon a temptingly priced copy of this old AH game which has the right sort of complexity for me - not much!
Last weekend I set the thing up to play through the Day Two (2 July) scenario. The board is undeniably pretty and the counters clearly printed. I mostly took photos at the end of each pair of turns (CS then US) and shared them as I went along on a couple of WhatsApp groups.
0600-0800. The Rebs take Cemetery Hill….
…and fend off Yankee counterattacks.
0800-1000. More carnage on the hills, with the Rebs trying to maintain their foothold and fragment the US line.
1000-1200. The Feds looking a bit shaky but there are loads of the sods.
1200-1400. More carnage and a possible US comeback.
1400-1600. The font lines fragment. The white stripes on some units indicate that they’ve been flipped to their weaker side.
1600-1800. This is now a real slogging match with US reinforcements still arriving.
1800-2000. As night finally falls, some Confederate units go under.
The final result was - on points at least - a clear win for Lee and his chums but it felt a lot closer during play. Really quite a nice game. I particularly like the combat system where if you lose you retreat. If you lose by quite a margin you take a step loss and by a large margin two step losses.
And yes, I know I got some rules wrong (this is me remember!).
My thanks to all those who gave virtual shouts of encouragement on WhatsApp - Paul, Mike, Diego and Russell.
And finally, I’d be remiss in failing to mention Tim C’s impressive 6mm Gettysburg game he ran at the Joy Of Six show on the same day: