Sunday, 24 May 2020

Plugging the Gap - part 3

This was essentially the same scenario as per my earlier posts here and here. This time the US players were John, Richard and Tim C while the Soviets were Jerry, Martin and Simon. Above can be seen one of several Soviet planning maps. Both Scud strikes were on Fulda while Spesnatz again secured Hessische.
The US deployment on Hill 401. John had asked for and been provided with a TAC HQ, seen here in the woods.
Soviet air recce photo. 
As extra ‘scenery’ I’d created this West German Police detachment, seen here directing traffic at the autobahn junction.
Turn 1. The fleeing US cavalry are being encouraged by the HQ, while a few mortar shells have been lobbed into the woods.
The US reinforcement Battalion arrives. John has swapped out one of the M-60A1 companies for one of M-60A2. Would they work?

As more Sovs appeared, so too did a flight of MiG-27. They missed....

While Tim’s chaps on Hill 401 came under pressure, Martin’s 29GMRR was arriving and swarming over Hill 402.
By now Richard’s US tank battalion was in position on the junction of the A7 and the Fulda-Dirlos road. A very sensible location as it was clearly on the line of march of Simon’s 1GTR.

Artillery fire lands on Hill 401 but 1GTR seem disinclined to press home a further assault.
Nearest the camera, 29GMRR continues to arrive.
TOW-armed Cobras eventually arrived but they were notable less effective than had been the case in the earlier game.
A change of regimental boundaries meant that 29GMRR plunged into the remnants of the US Mech Btl and the cavalry.
Tanks for 29GMRR work their way round the southern flank.
The HQ (left) of 29GMRR, along with AT, AA and mortars companies, while the artillery trundles through Hessische. At this point we paused, with everything still to play for. We resumed the following evening.....

10 comments:

  1. Looks good. The West German police are very nice.

    I'm not so sure that swapping out for the Starship M60s is a good idea... they had a terrible rep....

    Cheers,

    Pete.

    ReplyDelete
  2. Pete
    Thanks. The Polizei were a last minute addition - they appear again in Part 4.

    ReplyDelete
  3. You'll need to wait for the next exciting instalment to see how the M60A2s did....

    ReplyDelete
  4. Ah yes, those scary M60A2s. At least I've got the right game this time!

    My SP artillery in Heissiche (sp?) were bust firing over open sights at this point. By far the most effective way of using Russian artillery:)

    ReplyDelete
  5. John Armatys
    I had special rules for the M-60A2! The Shillelagh ATGM was reasonably reliable, so the A2 company firing at armour had but a 10% change of breaking. If they’d fired at soft targets using the troublesome HE round this increased to 20%. I didn’t burden the US players with this knowledge during the game.......

    ReplyDelete
  6. Martin Rapier
    You always were a one for the subtle approach!

    ReplyDelete
  7. "I had special rules for the M-60A2!" - I had a nasty suspicion that there might be special rules, but the hit probabilities in the rules were so good compared to the M60A1 that it was worth taking the risk and asking for some.

    ReplyDelete
  8. Where did the car model come from?

    ReplyDelete
  9. "You always were a one for the subtle approach!"

    I seem to recall you doing exactly the same thing when the NVA were trying to hold off the BW armoured counterattack on Brunswick a couple of years ago. Burning Leopards all over the shop.

    ReplyDelete
  10. Nigel Drury
    The car (a VW Passat) is a Z Gauge (1/220 scale) plastic model from one of the German model railway makers. I have two more In other colours but the white one was an obvious candidate to be bodged into a Polizei patrol car. The figures are from the Heroics & Ros FH-70 crew.

    ReplyDelete