Panzergrenadiers of 5PD |
5 Artillery Penetration Division of 13 Army. One of four artillery divisions present! |
Behind the glamour of the Panzers came the plodding horse transport of the infantry divisions. An SHQ metal kit built and painted by Wg Cdr Luddite. |
The Soviet forces included an armoured train. |
Soviet artillery spotters from 13 Army. |
Elements of 20 Panzergrenadier Division prepare to advance. |
An AA Regiment of 70 Army. Model by John Armatys. |
An overview of the western table near the end of the game. Soviet armour (nearest) is in full flight, pursued by 16 and 14 PDs. |
I am in kitbash heaven Tim. The eye candy is inspiring.
ReplyDeleteIs there nothing ROCO cannot convert!
Paul
ReplyDeleteA profusion of dodgy conversions, cheapo die-casts and lots of ROCO. Never let it be said that I don't aim to please!
Very nice Tim and to quote my favorite movie concerning dodgy conversions, "they are just numbers, numbers!" It's all good.
ReplyDeleteI really like looking at all the toys. Just can't decide whether I really like the level of the game vs the size of the toys on a theoretical basis and should pursue trying something similar in the 19thC, or just the opposite.
ReplyDeleteDon M
ReplyDeleteWhat movie would that be? Glad you like the toys.
Ross Mac
ReplyDeleteI appreciate that the level of abstraction is a step too far for some. On the other hand, it does give me an excuse to field everything from riflemen to level bombers in one game!
That would be the worse movie ever made "Mega Force"
ReplyDeletehttp://www.youtube.com/watch?v=q0kw9wpqQmg&feature=related
Hi Tim (and Ross),
ReplyDeleteI have to go with Tim on this (and not just because he wrote the rules!)as the rules do give a much higher level of game than perhaps the models warrant. Having said that it does give a great excuse to have all the toys on the table which is surely no bad thing....;-)
It also means that kit from other scales that may be better suited to the action can be used - especially for buildings etc - as the foorprints are more map related than model based.
I would love to take part in a huge one of these - it appeals to the megalomaniac in me (and probably most wargamers if truth be told!).
All the best,
DC
Don M
ReplyDeleteI shall watch the clip later..
David Crook
ReplyDeleteThanks for the kind words. Your comment shows a firm grasp of the principles behind Megablitz - the ability to field big units and fight proper 20th C battles while still using pretty toys.
Tim,
ReplyDeleteSeeing these recent blog entries has made me remember how much I enjoyed the Megablitz battles I have taken part in.
I also noticed some of my rather poorly painted figures in one or two of the photographs ... and it made me realise that my level of skill hasn't improved much over the years!
All the best,
Bob
Awesome collection of kit Tim
ReplyDeleteTim (and DC) I did actually play V&B for a while with 54mm figures. It seems to me that sometimes using figures much larger than the ground scale actually helps reduce the risk of confusion as opposed to lets say games where a tank model represents a platoon or a company and one has to fight the urge to treat it like a single tank.
ReplyDeleteBut I'm picturing something like the siege and relief of Ladysmith, all on 1 table with 1 stand per battalion/commando, and wondering if I would actually want to play it or would rather just think about it!
"But I'm picturing something like the siege and relief of Ladysmith, all on 1 table with 1 stand per battalion/commando, and wondering if I would actually want to play it or would rather just think about it!"
ReplyDeleteAs Tim says, the level of abstraction can be a bit much for some players. OTOH I'm sure Ladysmith at a mere 1 base = 1 battalion would be fine, I did Koeniggratz with 1 base = 1 brigade....
Bob Cordery
ReplyDeleteYour old figures still look good on the table - all I did was rebase and give them a blast of matt varnish.
Al
ReplyDeleteThanks Al - these games are a great excuse to field some weird stuff!
Ross Mac
ReplyDeleteI rather like the sound of your Ladysmith game!
Martin Rapier
ReplyDeleteAnother classic case of fighting a large battle cheaply!
Don M
ReplyDeleteThat looks a truly awful film!
A collection to die for ;)
ReplyDeleteNice work Tim
Geordie
ReplyDeleteIt hasn't killed me yet!
A fascinating glipse of a past game that I missed but would have loved to have been at.
ReplyDeleteRoss Mac's comment goes to the heart of using models for operational level gaming: What is missing in most of our games is space. On the few occasions when we have been able to raise enough floor or table space (Newark, Sandhurst, Wellingborough, Tradewinds) these games really come to life, because the visual gives you clumps of vehicles surrounded by wide open spaces. When the clumps aggregate due to insufficient space the visual effect is of a car park or slightly hysterical WH40K mega battle.
For me, this is where the visual dislocation of 1:100 toys on bases and 1:200 or 300 buildings helps. It tells you that "this is not a diorama".
Regards. Chris
Chris Kemp
ReplyDeleteYou were there in spirit Chris!