...while the forces of progressive socialism were commanded by Jerry and your Humble Correspondent. A clear victory to us in the battle of the silly hats.
The field of battle. Each 10cm hex is 1km across in the game.
Out objective was to head west and not stop!
The Sov forces were a Tank Regiment 3 Btls of T-64, a Motor Rifle Btl in BMP, a SP artillery Btl and a Co each of AA, Recce, Engineers and HQ. We also had 2 flights each of Mi-24 Hinds and Su-17 Fitters on call.We also had the Divisional Recce Btl, augmented by engineers and SP artillery.
Our cunning plan was to send the Recce Btl on the right to act as a distraction while the main force moved along the axis of the autobahn.
The opening moves saw out programmed artillery landing on four crossroads, while the Brits blew up bridges.
The wicked Brits flew in some TA reinforcements by helicopter.
As usual, activation was card driven.
The British defence line was pretty much where we'd expected to find it. This squadron of Chieftains was an unwelcome discovery.We soon called in the Hinds to deal with the Chiefies. We upset them but didn't kill any.
An overview of the devastated landscape.
Those Chieftains were quite a problem - both heli flights were soon engaged.Once our barrage lifted we were able to move through the villages - but then the British gunners opened up...
The Chieftains soon ran off to the next position while a T-64 Btl stormed along the autobahn.
Barrage over, it was time to move up the Btl of Sp 122s.
The Brits in the centre soon came under enough pressure to drive them away.
Endgame. We had one Btl off the western end and another poised to follow. At this point the Brits decided to pull out.
We agreed that honours were pretty even. The Brits had successfully carried out that more difficult of operations, a delaying action and withdrawal under fire. The Sovs has successfully pressed forward covering 12km in an hour and a half with a very acceptable casualty rate.
Great looking game. Did enjoy my go at NBC when I had chance to play it.
ReplyDeleteCheers,
Pete.
These rules look excellent, and a great looking game.
ReplyDeleteAre you thinking of publishing NBC soon? You could combine it with a scenario book based on General Hackett's works or similar.
Sounds like a very well-balanced scenario offering satisfactory outcomes for both sides. I take the view that any game in which both sides have good grounds to claim a victory, is a good one!
ReplyDeleteThe micro scale figures (6mm and smaller) I've never cottoned to, but I can see from this that the playing surface and games can look fine!
great looking tabletop and kit Tim
ReplyDeleteNice looking game :)
ReplyDeletePete
ReplyDeleteThanks - it was a good game.
Duc de Gobin
ReplyDeleteI am hoping to make NBC available - it's all a question to having the time to sort it out!
Archduke Piccolo
ReplyDeleteThe 2mm toys look surprisingly effective.
Al
ReplyDeleteThanks Al.
Geordie
ReplyDeleteThanks - I'll be sticking with the big toys!
"The 2mm toys look surprisingly effective."
ReplyDeleteI went with 2mm mainly so I can fit all my Cold War stuff into one A4 box file, which it largely does, albeit in three layers in custom storage trays. It seems to fit quite well with the Hexon though.
In use it always seems to be smaller than when I painted it though, and they really do just become micro blobs in a way that 6mm doesn't. At some point I'll colour code the bases to tell them apart easier.
Martin Rapier
ReplyDeleteI think the 2mm toys work very well. Though perhaps a strip of colour along the rear of the bases might help?