Someone always goes too far and brings a flag.... |
The immense invasion fleet |
All well and good, but I wanted other vessels as
well as flat-tops so one June weekend it was off to the garage with some of my
stock of off cuts of insulation foam and a sharpened knife. Though the COW game was set in 1944 I had
already decided to go for a slightly more 'modern' look so that the ships might
have a future role supporting amphibious landings in Little Cold Wars games. Emerging
some time later with four lumps of foam vaguely shaped like ship hulls and a
few bits of potential superstructure I used PVA to stick the bits together. For armament I cobbled together some missile
tubes and after laboriously carving a pair of turrets had the idea of rummaging
in the spares box. This yielded seven
suitable(?) turrets and some missiles which were secured with more PVA prior to
the fleet being daubed with grey emulsion paint.
Anyway, back to the game. Should you find yourself with a need to
entertain 40+ nutters for an hour or so, it goes something like this:
Umpire team sets out 'fleet' on lawn.
Appoint a Japanese CO. Other Players work in pairs.
Brief the players thus: “It is 1944 and the Home
Islands of the Empire are threatened by the godless enemy. To defeat the invasion fleet a terrible new
weapon has been devised! The enemy will
be scattered by waves of bomb-laden aircraft which will be deliberately crashed
onto his ships. I congratulate you for
volunteering to die for your Emperor in this heroic way!”
Admiral Rapier (right) inspires his pilots |
Phase 1. Ground Crew makes a headband for the
pilot. Pilot composes a haiku and writes
it on a sheet of A4 paper. CO makes an attack plan.
Phase 2. Ground Crew build a plane (paper dart type
thing) from the above mentioned sheet of A4. Pilots are briefed by CO.
A properly equipped player showing an appropriate level of dignity. |
Phase 3. Ground Crew bid Pilots a tearful farewell
(possibly including drink, bowing, flag waving etc). Pilots attack US fleet on
the lawn. Umpire Team reports
‘hits’. If any.
Scary eh? |
Phase 4. Gather up all 'planes to be kept by umpire
team for selective inclusion in Nugget.
The virtually unscathed fleet sails on.... |
Phase 5. Pilots and Ground Crew swap roles, start
again at phase 1
For the game at Knuston I was again very pleased by
the level of enthusiasm the 40+ players brought to a pretty flimsy game outline. Sadly their aircraft construction and
piloting skills lagged some way behind.
The first strike yielded two hits, the second only one. Maybe that’s why the concept never really
caught on….
It was a brilliant start to the weekend!
ReplyDeleteEnsign Drurysan
Imperial Navy (ret'd)
Drurysan ... goes clean round the bend!
ReplyDeleteThat's a fantastic idea.
ReplyDeleteEnsign Drurysan
ReplyDeleteI'm sure you only survived the game so you could sell your memoirs...
Bob Cordery
ReplyDeleteI think there is a considerable body of evidence in support of your claim!
Conrad Kinch
ReplyDeleteSo book now for next year!
The number of hits per sortie seems to be just about what the Japanese achieved...
ReplyDeleteTim
ReplyDeleteEven by your standards this seems impossibly silly! Well done!
Cheers
PD
Archduke Piccolo
ReplyDeleteAre you saying that this was in fact an accurate simulation disguised as a daft game? Wow.
Peter Douglas
ReplyDeleteSee above - Ion thinks it's accurate and that's good enough for me!