The current session list is as follows:
Tim
Gow et al
A Mighty Wind - The Plenary Game
1944.
The Home Islands are threatened by a huge enemy battle fleet and
invasion force. It is our sacred duty to
die for the Emperor…..
WD Display Team North
DOODLEBUGGERS
Another
fast-paced solo game. Take to the skies
over Kent to prevent those new unsporting V-1 flying bombs reaching
London. This only take 10 minutes to
play so will run several times. Who will
be the top scorer in No. 607 ‘Knuston’ Wing?
Will
Whyler, Mike Elliott & Phil Steele
Gladiolus (the old SOA Gladiator game)
Three or four boards probably in
different scales.
Jim
Wallman
Cabinet Office Briefing Room A
A committee game for up to 12. Crisis
managment of an unprecedented and dangerous crisis. And explaining it on the
Today Programme.
Jim
Wallman
Saving Private Mouat
A 100% Totally Not Footfall mission to
rescue one of HMGs most vital assets.
Jim
Wallman
Warriors for the Working Day
Just another wargame involving toy
tanks in WW2. But very suitable for those who can't tell their HVSS from their
APDS.
Jim
Wallman
Little Wars: The War of Firefly's Nose
If there's any enthusiasm for lounging
around on the grass and projecting matchsticks at each other randomly.
John
Bassett
HEMLOCK
AND DEMOCRACY
404BC: Sparta has defeated Athens. The birthplace of democracy groans beneath
the Thirty Tyrants. But a small group of
rebels seek to change all that... A political/military role-play featuring
Spartan warlords, philosophers, priests, democrats and oligarchs.
John
Bassett
OVID
FOR WARGAMERS
John Bassett on his favourite Roman
poet: man about town, wit, master of seduction, intriguer at the imperial court
and exile. Will feature a re-enactment
of the sad, sad story of Orpheus, with audience participation.
John
Armatys
BOOTS
ON THE GROUND
A simple set of wargames rules for
company level actions in the early Twenty First Century using 15mm figures and
die cast aeroplanes – an entertainment for up to four players.
Wayne
Thomas & David Brock
Nimy Bridge in 15mm
A refight of the attack against the Mons salient by the German 18th Division of the IX Corps. The latest adaptation of "Far Away Wars" for 1914.
A refight of the attack against the Mons salient by the German 18th Division of the IX Corps. The latest adaptation of "Far Away Wars" for 1914.
Ian Drury, Peter Grizzell & Nigel
Drury
Muskets & Tomahawks ADG
French & Indian Wars using 25mm figures and the
French skirmish rules Muskets & Tomahawks.
John Curry
British Army
Counter Insurgency Model
This
is a map based game about current British led multinational operations
somewhere in a fantasy continent called Fafrica. Huge map, giant counters and
at the simulation end of the game spectrum. The session will start with a 15
minute talk to set the scene, then play the game. The players will represent
the planning staff and will attempt to run the operation in a country that is
disintegrating around them. Strictly no photographs of the session.
John Curry
Donald
Featherstone: His rise, his fall and his rise again.
Would
the real Donald Featherstone stand up? The
first attempt to analyse the character of Donald Featherstone will include some
controversial areas.
Mike
Elliott
Rematch at
Quebec
After
the glorious victory and capture of Quebec in 1759, the British endured a
Canadian winter. The French, determined to recapture the city and planned a new
attack in April 1760…
A
toy soldier interpretation of the Battle of Ste Foy.
Mike Elliott
Enigma
Variation
Being
a puzzle game based on the vital deciphering work undertaken by a forerunner of
the famous Enigma code-breakers of WW2
Note:
this is a non timetabled activity. All COW attendees will be given a copy of an
encrypted message at Dinner on the Friday evening and invited to decipher it.
Clues will be published around Knuston at intervals during the weekend. There
might even be a small prize for the first person to crack the code!
Graham Evans
To Ur is Human
Sumerian
warfare with 20mm plastic armies, using a square table and quick and simple
mechanisms. The rules feature a central "fear" mechanism modelling
the fight/fright/flight condition of the various units as they encounter each
other, rather than a traditional morale system. This was arrived at to try to
model the effects of the Sumerian Battlecarts on their social inferiors.
Michael Young
Hapsburg Lip
(see Nugget
270) The now infamous game of politics, marriage and inbreeding in renaissance
Europe. Now in it's next incarnation with some amendments to ensure that there
is always someone in the marriage stakes.
Michael Young
The Byzantine General's problem
(see Nugget
268). Byzantine Generals have to organise and fight a battle. Some may be
traitors. Can you defeat the enemy whilst at the same time work out who the
traitors are in your midst? A few 15mm soldiers, lots of accusation and
mistrust, no dice.
Ian Russell Lowell
The Incident at the the Zuliya
River Crossing
A
game-cum-rules session: Mountains crawling with warlike tribes, a Hittite
Prince, a broken bridge, a goddess, fast-flowing water, someone behaving like a
wild pig! All under the mismanagement of
Ian Russell Lowell.
Ian Russell Lowell
A Forgotten Conflict? The German Peasants War 1524-1526
Collecting
snail shells, Landsknechts, shoes on poles, and a painter named Jörg Ratgeb —
plus religion, politics, social change in the Holy Roman Empire. A gently-paced introduction with an aim to
work out a way to wargame this conflict by Ian Russell Lowell. (And no chariots at all, but maybe a
fortified cart or two!)
Jim Wallman
MEGAGAME DESIGN
Megagames have
been going for a while. Just recently
I've have a load of people approaching me about how to set up and run
megagames. At the same time I'm
finishing off a book on megagame design.
This session is open ended, exactly what we discuss will depend on the
interests of those who turn up - bust essentially talking about megagames - how
they get used how they are designed, and discussing whether there are some
broader principles around megagame design that is cross-applicable to other games.
John Bassett and Jim Wallman
LIES, DAMNED LIES AND STATISTICS
A discussion
led by Jim and John on how we use anecdotes and statistics from our sources
when we design our wargames. The idea for the session came from a conversation
on sources for the 1941/42 Malayan campaign, but this discussion will range
across military history. All welcome
Phil Steele
The Battle of Montaperti 1260
Guelph/Ghibelline
wars using a scenario modified Basic Impetus ... Toy Soldier historical game
suitable for all comers (will serve as an intro to Impetus as well as medieval
battle) ... 2 to 6 players.
This was
awarded best overall game at the 2014 Society of Ancients Battle Day.
Phil Steele
The Battle of Northampton 1460
A new game
developed in association with the Northampton Battlefields Society to aid
understanding of the battle.... Toy Soldier historical game suitable for all
comers ... 2 to 6 players.
Tim Gow
LITTLE COLD WARS
Possibly the
sort of thing H.G Wells might have developed if he had been a child in the
1970s. For those who were, LCW sees a
return to playing in the garden with Dinky tanks and Airfix soldiers. Still very much under development, and
featuring many mechanisms players will recognise as having been ripped off from
other COW games, LCW provides the essential COW experience of doing silly
things with silly toys while wearing a silly hat.
Russell King
Apokalypse 1945
A recreation in
15mm of the final hours of the Fuerherbunker.
A full and final briefing will be given. You are one of several Soviet
platoon commanders, fighting the ever more desperate last Nazis, with the NKVD
examining your every move over your shoulder. Will you be first to the Berlin
high command? Will you, as you get closer to the centre of Berlin, catch the
fleeing war criminals? Will you turn out to be a Hero of the Soviet Union? Or
will you be shot, or hung for failure to make progress to Stalin's timetable?
Russell King
The March 1971 Political Justice
Sub-Committee
The allegations
are completely unfounded. I have never distanced myself from the Provisionals'
cause, and I have never ever been involved in any disappearance or death which
might or might not have taken place. I can neither confirm nor deny that this
session exists, and nor say whether it might or might not be set in a very
private room of an unknown Belfast pub. But in very general terms, we can say
that it was probably more than likely time that someone somewhere stood up and
called the shots
Jim Roche
THE battle of Twitterloo
A development
of my old board/card-game about writing accounts of Waterloo, ‘Diary of a
Ball’. The title of the original was based on Wellington’s criticism of battle
memoirs. The updated version asks, can you describe your adventures in less
than 144 characters per turn? Twitter IDs provided or you can use pen and paper
Jim Roche
It’s a Long Way from Tipperary
A
Saturday-night singalong to mark 2014, the anniversary year.
Tom Mouat
Close Quarter Battle!
This is a simple and fast generic game system
for fighting in close quarters, like buildings, spaceships and underground
tunnels. Players command a Squad, select the mix of equipment for their Mission
and attack! (or defend!). It will feature
hidden set-up and simple mechanisms.
Tom Mouat
Special Forces in WW2
This is a
role-playing game set in WW2. A small band of determined men setting out to
foil Hitler's evil plan! Featuring evil Nazis, wonder weapons, toy soldiers,
derring-do and British pluck!
Tom Mouat
Challenges and Adventures!
This is a
tribute to Gary Gygax and the Birth of Dungeons and Dragons 40 years ago. It
will be a fantasy role-play adventure with a slight twist in that rather than
dig out a set of the original D&D rules (I have a copy of the original
"White Box" edition), I decided to design my own rules from scratch
(trying to stay true to the original ideas). The rules are a lot simpler and
feature a novel system for magic.
Tom Mouat
Cyber Trumps!
This is an educational
card game, based on an original set of cards using the "Top Trumps"
basic idea, but revised, expanded and updated (and actually featuring some
intellectual content!). Recently used on the International Cyber Awareness
Course at a major university (the Nigerian and Chinese students had some
interested input over certain elements of the game!).
How I wish wargaming had this depth in New Zealand!
ReplyDeleteHerman van Kradenburg
ReplyDeleteYou might find its worth the journey!
Blimey! You chaps don't muck about do you? It's like a wargaming Olympics! :)
ReplyDeleteStephen Beat
ReplyDeleteYou can see now why it's such a challenge to pick out the sessions one wishes to attend!
Might find it a bit hard to justify, having just been in the UK and Ireland in January!Having said that, not a great deal of gaming related vists took place. Ok, wedid go to Dark Sphere, and the Tower of London, and a few historic places in France. (The trouble with traveling with 3 females of the non-gaming pursuasion) - the two gamers were constantly out-voted!Fantastic diversity in you program.
ReplyDelete