This game took place at COW 2003 when memories of the Russian assaults on Grozny were still fresh. I just hope that a post about an ill-judged Russian military adventure isn't too topical today. Though Putin says he sees 'no immediate need to invade Ukraine'. Well that's all right then...
Anyway, back to the game. During the morning attendees were treated to the sight of the session's designer, Tom Mouat, constructing a fair sized city from cardboard boxes.
Things only got better when the toys were revealed - in the shape of a reinforced Motor Rifle battalion. The toys were made from a rubber-type material and had previously been the property of an East-bloc army which used them for training gunners.Anyway, back to the game. During the morning attendees were treated to the sight of the session's designer, Tom Mouat, constructing a fair sized city from cardboard boxes.
Distant Grozny seen from the Russian lines.
The splendid Motor Rifle Btl which somehow I ended up commanding. Maybe I had the best hat?
The battalion advances! We'd all read the old Soviet manuals....
The Chechens. I know that one man's terrorist is another's freedom fighter, but they looked pretty dodgy to me!
The toys looked very impressive...
...although the dynamism of some commanders was questioned.
Tanks approach the city.
Soon the enemy emerged from various hiding places.
The recce platoon comes under fire
I'll conclude this - with plenty more photos - soon.
One eyebrow went up momentarily when I saw several defenders leaning on what looked suspiciously like golf clubs at first glance.
ReplyDeleteLooks very interesting.
Was there a Western team, standing on the sidelines, saying rude things about the Russians?
Tim
ReplyDeleteLike, wow, man.
Awesome, simply awesome.
Regards
That looks amazing. I am terribly envious - I don't recall seeing anything about it in "The Nugget".
ReplyDeleteAre there rules floating about?
Looking good!
ReplyDeleteThis is pretty darn cool. We've used our park for naval gaming so its great to see someone playing something with ground pounders.
ReplyDeleteThat looks really good. Excellent !!!
ReplyDelete"Soon the enemy emerged from various hiding places."
ReplyDeleteHow did Tony fit into that little cardboard box?
What a wonderful looking game. The large Russian vehicles do look excellent against the backdrop of the cardboard city.
ReplyDeleteYou can just 'feel' the command problems as you see the tanks and BMPs trying to move in the city streets...waiting for RPG rounds...
Ross Mac
ReplyDeleteThey were measuring sticks. These chaps don't play golf. Or even cricket.
Arthur
ReplyDeleteWargame Decelopments - always plumbing new depths of insanity!
Conrad Kinch
ReplyDeleteAs I recall the 'rules' were pretty basic. I'm not sure they ever appeared in Nugget. I'll see what I can track down.
Phil
ReplyDeleteIt was quite a spectacle.
Curt C
ReplyDeleteAnd air games too (see my posts on PVO Strany etc). I think we had better weather then you....
Stephen Thomas
ReplyDeleteStill a few places available for this year's COW.....
Chris Kemp
ReplyDeleteThere may have been a big hole under the box?
Duc de Gobin
ReplyDeleteThere were certainly issues around locating the enemy and controlling the formation in such terrain. A challenge even without my inept leadership.....
Looks great, more, more...
ReplyDelete... been a conflict I've been long interested in.
Cheers,
Pete.
Getting close to 1:1 scale gaming Tim.
ReplyDeleteI like it!
Impressive, very cool game Tim
ReplyDeletePete
ReplyDeleteAnd one of at least two Grozny games I played at COW that year!
Paul Foster
ReplyDeleteThey won't let us use real tanks on the lawn....
Al
ReplyDeleteCheers Al.
My presence as an unbiased UN observer was compromised by occasional shouts of YE-ES! when the skulking Chechens got a kill.
ReplyDeleteI guess every army had a version of those 1/32nd scale rubber tanks, ours were black and you used them to teach
ReplyDeletearmored vehicle i.d. This is a better use....)
Looks like a heck of a lot of fun, and educational too. One thing about towns and villages in wargames, I have found, is often the lack of depth - realistic for hamlets and villages, but a bit wanting for large settlements. The card board box on the lawn goes some distance to obviate that problem.
ReplyDeleteI'm a bit curiouys about the flattened boxes: park areas, or flattened buildings (and hence rubble)?
Cheers,
Ion
Respect well earned for an interesting game
ReplyDelete