The British CO, Lloyd, decided to approach the harbour from three directions. Looking out from the harbour, two destroyers were to appear from the left, another pair from the right while the flagship (Gurkha) came at it from dead ahead.
Meanwhile Isokaze was on patrol at sea and she and Gurkha immediately spotted each other. The more experienced British gunners got off to a better start and the result of the first salvo can be seen above. As before, red markers are hits and anything else is a miss.
The other RN DDs soon came within range of the harbour defence guns. It took the shore gunners a while to get their eyes in.
Isokaze took more hits during her private war with Gurkha.
Ian's two DDs (Jaguar & Jackal) tried to suppress the shore guns, but a lucky(?) hit took out the lighthouse!
Tony adopts the classic Fletcher Pratt player's firing pose. He was able to get up eventually.
By now the Kongo had got up steam and cast off. Slowly.
This hit on Kongo was actually an accident - Ian had been aiming at the dock facilities! It inflicted 1 point of damage from the Kongo's total of over 1,200....
As the RN DDs closed in, more shells fell inside the harbour, wrecking the cranes and taking another paint chip from Kongo. Meanwhile out to sea, Gurkha fell victim to a Japanese torpedo attack and the survivors took to the boats. What happens next? Stay tuned for the next instalment.
Excellent method of depicting vessels sunk. I was not looking forward to making wrecks, but the circling boats is a very nice touch...
ReplyDeleteThe scenario enacted here looks similar to an incident at the outbreak of the Raesharn-Kiivar War that left the latter with a mere rump of a navy...
What I mean is: I think I'll build that scenario into the narrative. If ever I get around to it...
Arckduke Piccolo
ReplyDeleteI built the lifeboats and two sinking ship markers a few years ago - given the rate at which ships were sunk in this game I really need to make some more!
I'll dig out my big atlas later and look for Raesharn...
Great battle report. Good use of golf tees by the way!
ReplyDeleteLooking forward to the next instalment...
Phil Broeders
ReplyDeleteGolf tees? No sir - the shall markers are all hand carved. Honest. As per this earlier post: http://megablitzandmore.blogspot.co.uk/2012/01/fletcher-pratt-naval-wargame-part-2.html
TIm
ReplyDeleteGreat stuff! Where do you find the floor space for these games?
Cheers
PD
Peter Douglas
ReplyDeleteLuckily the Sheffield Club meets in a big room (at least 10x10metres) with a parquet floor! The F-P games we've played there have occupied less than half of the room, leaving plenty of room for other games.
Enemy in sight! Enemy in SIGHT!!
ReplyDeleteExciting stuff, Mr Gow!
Superb...
ReplyDeleteThe Dancing Cake Tin
ReplyDeletePlenty more twists and turns still to come!
Ehntly
ReplyDeleteIt was an exciting game to run, so I'm glad this comes out in the report.
Tragic news for the poor old Gurkha .. flags will be flying at half mast
ReplyDeleteGeordie
ReplyDeleteTragic yes. But entirely predictable!