As the first playing of this scenario was such an Armenian walkover (or rideover?), I set the game up and played it through again. This time the Romans opened their over on the right flank, moving the intimidating mass of legions toward the rag-tag bunch of enemy infantry.
What Tigranes really needed at this point was a card which would facilitate the movement of his heavy cavalry. Like this one:
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Before Lucullus knew what day it was a wall of cataphracts piled into some Roman cavalry. It didn't look good. |
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Good it wasn't. The Roman cavalry was able to take three hits. And sustained four... |
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An essential accompaniment to a game. Tea and a scone. |
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Time to get the legions moving again. |
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And off they go - pushing back some enemy skirmishers. |
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Tigranes responded with some skirmishing on the flanks. |
At this point there is a gap in my narrative - in all the excitement I forgot to take photos. The legions continued to grind forward while the cataphracts had a breather after dispatching a further Roman cavalry unit. By now the 'victory banners' score was 5-4 to Lucullus
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By now the 'victory banners' score was 5-4 to Lucullus. The winning sixth banner was provided by a cataphract unit which attacked some Roman infantry, bounced off and disintegrated. Tigranes was not a happy chap. |
This was a much more closely fought game and by it's end units without losses were something of a rarity.
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Even Tigranes The Not So Great (as he is now known) came face to face with the enemy. |
So one game each to Lucullus and Tigranes so far. I'll try it with 'real' players in a few weeks and see what happens then.
Excitement is good.
ReplyDeleteDoesn't quite sound like an easy Roman victory. Better get those propagandists to work!
I like the Airfix mug!
Ross Mac
ReplyDeleteLucullus certainly had to work for the result. Scribes are at work on his memoirs already. There would have been some very colourful Latin being muttered if I knew any.
Glad you like the mug. It's not like I was showing off or anything....
Sounds good
ReplyDeleteHi Tim,
ReplyDeleteThat was a near run thing and no mistake. I liked the Cataphract card and dice roll combo - that is going to hurt whatever the target is. Intelligent use of the tea and scone as well....;-)
All the best,
DC
Fire at Will
ReplyDeleteLike most of the C&C games I've played it was damn close.
David Crook
ReplyDeleteThe tea and scone combo isn't actually in the scenario notes, but the did make for a better game.