The recently published book on the F-P game which includes full rules and instructions on how to play the game. Link |
The Sheffield Wargames Society post-Christmas games day this year provided the setting for a run through of the Fletcher Pratt Naval Wargame. I had mentioned this to everyone at the club a couple of weeks previously and Mark Hides had been kind enough to mention it on the SWS website
In the event I had 12 players and an umpire team of three - myself, Martin R and Wg Cdr Luddite.
I opened proceedings with a brief history of the Fletcher-Pratt game and mentioned that like many others, I had first encountered it in Don Featherstone's Naval War Games book - in my case sometime in the mid 1970s.
The cherished but battered copy I have owned since 1985. An expanded reprint is now available. |
An example ship card produced with the aid of The History of Wargaming website |
Battlecruiser: Glory-less (flagship) - this was my Hood-based recreation of the Glorious as originally built.
Heavy Cruisers: Kent, Suffolk
Light Cruisers: Ajax, Leander
Destroyers: Afridi, Ashanti, Bedouin, Cossack, Eskimo
Unknown to the British, the Kriegsmarine had sent Gneisenau and destroyer Z32 north to replace Scharnhorst in the fjord.
What could possibly go wrong?
Next time - battle is joined - including photos of toy ships, golf tees and large feet!
Look forward to the battle report!
ReplyDeleteBit of a tease never hurt anyone. Plenty of pics next post please.
ReplyDeleteGeordie
ReplyDeleteThe report, like the game, will be a bit of a confused mess...
Paul
ReplyDeleteCalm yourself - pics coming soon. Ish.
We played a variant of Fletcher Pratt that required one to move his ships, lay his fire arrow(s), estimate the ranges and pick a shell pattern all within 30 Seconds. It caused a lot of the confusion and mistakes that one would expect from a real battle. We sometimes played with as many as 10-12 players on a dance hall floor. Dick Bryant
ReplyDeleteHi Tim,
ReplyDeleteCan't wait to see how this panned out! FP is good fun when played 'mob-handed' and I have taken part in some stonking games over the years.
Did you use any map moves before hand - if so I would love to see these (beg, beg, grovel, grovel...!)
All the best and a happy new year,
DC
Dick Bryant
ReplyDeleteI had 12 players and a playing area about 30 feet long. I allowed 30 seconds to move and a further 60 to place firing arrows.
David Crook
ReplyDeleteNo map moves I'm afraid, as I was keeping it simple for a fairly large group, few of whom had previously played a FP game.