Yet another 54mm Great War game now - and another (long-awaited) trip to Verdun!
This saw the debut outing for several 'new' toys, including a small batch of beautifully painted (and converted) figures I picked up at the
Plastic Warrior show in May.
German officers pose for a photo shortly before the battle. These rather splendid chaps arrived from eBay a few days before the game! The real German generals were Martin, Pete and Graham, while French interests were represented by John and Russell.
In their pre-game briefings I gave the Germans and the French 300 and 100 points respectively to spend on additional assets. The resultant 'shopping lists' were as follows:
FR
40 - gas artillery shells to cover the beaten area chosen
23 - 303 Rgt as higher quality troops
20 - pioneers to improve the 301 and 302 positions
10 - contest aviation to achieve air superiority
2 - RFC recce
2 - AAA
2 - field telephones between the three starting positions and artillery
1 - any remaining assets to super heavy artillery 5km off map.
GE
50 - super heavy guns
50 - air recce
30 - flamethrowers
50 - field telephones
30 - hospital
30 - improved roads
30 - visit from a dignitary
30 - film crew
Once we had the terrain (such as it was) set up, the Germans made an artillery fire plan while the French laid telephone lines using red wool. We couldn't resist de-colouring some of the photos for atmosphere. Above are French trenches under heavy artillery fire.
Clash of bayonets!
Germans approach the mighty Fort De Vaux. It may only be badly carved insulation form but it looks pretty terrifying from this angle!
Another scary fortification was the Batterie de Damloup, but the Germans weren't deterred.
The field of Mars - a faithful* recreation of the terrain.
The horrors of war! One of the more harrowing sights was the German players laying down a withering hail of er, matchsticks.
Speaking of German artillery. Field and heavy batteries.
Stormtroopers er, storming forward.
The extensive network of French telephone cables was soon disrupted by....
...German artillery fire!
The lightly held French front line had been further weakened by artillery fire...
...and the Germans were soon in control of parts of the trench line.
Batterie de Damloup took a couple of attempts to capture
I've probably mentioned before - it's a comfortable carpet to kneel or sit on!
Eventually German forces closed on Fort de Vaux. I represented the garrison by placing some figures in the courtyard. The Germans attacked from the rear - the rotters! The fort's commander, Cdt. Raynal was by now reduced to trying to dispatch his few remaining carrier pigeons to request help, as the telephone lines had all been cut.
The Germans lost no time in setting up a communications hub on the fort's roof, even while fighting continued inside. Meanwhile Raynal's last pigeon finally made it to Verdun where like it's historical counterpart (Le Vaillant) it promptly dropped dead. Many shoulders were shrugged back at HQ.
Combat in the fort's interior was resolved by the time-honoured 'stone/scissors/paper' method. And some people think I make this up as I go along.
In the German rear area (sorry) the senior officers' latrine saw much action.
French ration party rushing forward with fresh supplied of bread and Pinard.
Eventually the fort was captured and the Germans were handed the keys. Historically Raynal was taken to meet the German Crown Prince.
I was pleased that my gas mask-equipped stormtroopers happened to have been committed to the sector which saw (French) gas attacks.
As always, this was the key reference and inspiration, while the map has been used in several games.
The 'Otto Dix' photo. Clearly the look of things to come! Be afraid...